# The Aetherveil Wiki (version 1.2.0)

**Exnergy's Aetherveil** adds Aetherveil, a ringed planet of the same name, as a new dimension for Minecraft Java 26.3. This wiki explains how to reach the planet and how it works. It covers every biome, creature, dragon, structure, item and system in the mod.

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## Contents
1. Getting Started
2. Commands
3. Planet Layout
4. Biomes
5. Skies, Snow and Aurora
6. The Metropolises
7. Lumenwood Rainforest
8. Structures and Shrines
9. Creatures
10. Dragons
11. Adoption and Pet Jars
12. Farming and Food
13. Items
14. Blocks and Plants
15. Fluids
16. Languages
17. Advancements
18. Compatibility
19. FAQ

---

## 1. Getting Started

### Building the gate
| Step | What to do |
|---|---|
| **1. Build** | Build a frame of **10 Blocks of Amethyst**, standing upright, 4 wide and 5 tall (corners may stay empty), so the opening is 2 wide and 3 tall. Larger frames up to 21 blocks also work |
| **2. Light** | Right-click an inner face of the frame with **Flint and Steel** |
| **3. Walk in** | The opening fills with a swirling purple **Aetherveil Portal**. Stand in it for about two seconds, like a Nether portal |

| Topic | Details |
|---|---|
| **Blocks of Amethyst** | Each is 4 Amethyst Shards in a 2x2 square. Nothing from the mod is needed to get in |
| **Flint and Steel** | 1 Iron Ingot and 1 Flint. Inside Aetherveil: 1 Aetherium Ingot and 1 Ember Garnet (shapeless) |
| **Arrival** | You arrive at the same X and Z, inside a portal in an amethyst frame that is built for you if it does not exist yet. Step out of it to avoid going straight back |
| **Going home** | Stand in that portal for two seconds. If the frame is broken the portal disappears: rebuild and light it again. The frame is not used up |
| **Blocked** | If something blocks the other side, the gate refuses to open |
| **Without a gate** | Small amethyst geodes generate underground in every biome. Mine Amethyst Shards there, craft Blocks of Amethyst and Flint and Steel, and build your own way back |
| **Operators** | `/aetherveil enter` takes you in and `/aetherveil leave` brings you back |

### First steps
| Topic | Details |
|---|---|
| **Look around** | `/aetherveil biome` shows where you stand and `/aetherveil mobs` lists the creatures nearby |
| **Ores** | Mine Echo Crystal Ore underground for Echo Crystals. Spectrum Crystal Ore is found around the Crystal Peaks |
| **Ruins and shrines** | Their chests hold seeds, bone meal, crystals and rune dust |
| **Fluids** | Fill buckets from the three fluids (see section 15) |
| **Time** | Aetherveil has its own clock, separate from the Overworld. `/time set`, `add`, `query` and `pause` only affect Aetherveil, and `aetherveil:sunrise` and `aetherveil:sunset` also work |

---

## 2. Commands

All commands start with `/aetherveil`. Admin commands need operator permission.

### For everyone
| Command | What it does |
|---|---|
| `list` | List the 92 biomes |
| `describe <biome>` | What a biome is like and which creatures live there |
| `biome` | Name of the biome you stand in |
| `where` | Your position, height above sea level and biome |
| `mobs` / `mobs all` | Creatures of your biome, or every creature with its behaviour |
| `info` | Whether the dimension is loaded |
| `help` | Short list of commands |

### For operators
| Command | What it does |
|---|---|
| `enter` | Go to Aetherveil, on dry land, preferring biomes with vegetation, never in water |
| `leave` | Return to the Overworld (`return` still works) |
| `spawn` | Go to the dimension spawn, on dry land |
| `warp <biome>` | Teleport to the nearest biome of that kind. Tab completion lists all 92 biomes. Searches up to 60,000 blocks in detail and about 650,000 blocks more widely |
| `nextbiome` | Teleport to a different biome every time. It remembers the biomes you visited and resets when all are visited |
| `surface` | Move straight up to the surface at your current position |
| `tp <biome>` / `locate <biome\|all>` | Teleport to, or find, the nearest biome of that kind |
| `time <day\|noon\|night\|midnight>` | Set the time in Aetherveil only |
| `key` / `gate` / `kit` | Give yourself a Veil Key, build a gate at your position, or get Flint and Steel and 10 Blocks of Amethyst |
| `place <feature>` | Place any structure or landform at your position |

---

## 3. Planet Layout

| Topic | Details |
|---|---|
| **Climate cells** | Temperature and humidity change slowly across very large regions. Every biome owns its own cell, so neighbouring regions are always neighbouring climates: cold on one side, hot on the other, dry opposite wet |
| **Scale** | Since 1.1.1 biomes are about **50 times larger**, so a single biome can span tens of thousands of blocks. Continents and oceans are about 40 times larger, and mountain and valley regions about 3 times larger |
| **Oceans and coasts** | The deep-water biomes (Azure Deep, Sunken Metropolis) take the deepest oceans. The shallow-water biomes (Opal Reef, Mirror Lakes, Stillstar Basin, Corsair Shores, Blacksand Strand) line the coasts. Land biomes begin at the new shoreline |
| **Borders** | Biome borders are wavy instead of smooth |
| **Caves** | The two cave biomes (Core Caverns, Fractured Abyss) depend on depth and no longer replace surface biomes |
| **Terrain** | Aetherveil uses its own noise settings: hills and cliffs without floating ceilings. Floating islands, crystal spires and floating ruins are placed as features |
| **New worlds** | Existing chunks are never changed. Worlds created before 1.1.1 keep their old terrain and layout, so **start a new world** to see the current one |

---

## 4. Biomes

Aetherveil has **92 biomes**. Each of the 44 sparsest ones received extra vegetation and features in 1.2.0, built only from Aetherveil's own blocks and plants.

| Biome | Description | Creatures |
|---|---|---|
| **Glowing Plains** | Open luminous grasslands | Bora, Fenn, Gleamwing, Glimmerhorn, Hopkin, Kuri, Moxie, Nimbus, Pebbledrake, Pip, Tupi |
| **White Willow Forest** | Silver-leaved forest | Burrlet, Duskhound, Glimmerhorn, Gloomfang, Glowtoad, Kuri, Lumo, Mossback, Moxie, Nimbus, Silvar, Tupi, Veilcat |
| **Mirror Lakes** | Shallow reflective lakes | Deepmaw, Glowfin, Glowtoad, Lumo, Marshel, Mirewraith, Mossback, Pearlfin, Reefdart, Silvar, Skitter, Tupi, Veilray |
| **Redstone Spires** | Arid red spires | Ashstalker, Cragram, Emberwyrm, Fenn, Gloomfang, Thornback, Veilcat, Ziphra |
| **Whispering Marshes** | Misty marshland | Burrlet, Deepmaw, Glowfin, Glowtoad, Kuri, Lumo, Marshel, Mirewraith, Mossback, Skitter, Tupi |
| **Echo Highlands** | Windswept crystal highlands | Ashstalker, Cragram, Fenn, Gleamwing, Hopkin, Nimbus, Pip, Shardling, Silvar, Skydrake, Thornback, Ziphra |
| **Sky Gardens** | Floating islands and gardens | Gleamwing, Glimmerhorn, Hopkin, Kuri, Moxie, Nimbus, Pebbledrake, Pip, Skydrake |
| **Civilization Gardens** | Ancient ruined gardens | Gleamwing, Glimmerhorn, Hopkin, Kuri, Mossback, Moxie, Pip, Tupi, Ziphra |
| **Crystal Peaks** | Frozen crystal summits | Cragram, Frostling, Shardling, Skitter |
| **Core Caverns** | Giant lush caverns with glowing roots, hanging vines and mushroom canopies | Burrlet, Glowtoad, Lumo, Mossback, Shardling, Skitter |
| **Blackroot Forest** | Dark crimson woods | Burrlet, Duskhound, Fenn, Gloomfang, Mirewraith, Mossback, Skitter, Thornback, Veilcat |
| **Fractured Abyss** | Broken canyons of the abyss | Ashstalker, Duskhound, Gloomfang, Shardling, Skitter, Veilcat |
| **Frostglass Tundra** | Frozen glass-fern tundra | Cragram, Frostling, Nimbus, Pip, Silvar, Skitter, Ziphra |
| **Amber Steppe** | Dry golden steppe | Bora, Cragram, Fenn, Glimmerhorn, Hopkin, Moxie, Skitter, Tupi, Ziphra |
| **Emerald Jungle** | Dense glowing jungle canopy | Burrlet, Gleamwing, Glowtoad, Kuri, Lumo, Mossback, Moxie, Pip, Thornback, Tupi, Veilcat |
| **Prismbloom Meadows** | Flower-filled lush meadows | Bora, Gleamwing, Glimmerhorn, Hopkin, Kuri, Moxie, Nimbus, Pebbledrake, Pip, Tupi |
| **Mossglen Hollows** | Mossy ferny glens | Burrlet, Glimmerhorn, Glowtoad, Kuri, Lumo, Mossback, Nimbus, Pip, Silvar, Tupi, Veilcat |
| **Bonewind Desert** | Bone dunes, oases and ruined temples | Bonedrake, Burrlet, Cragram, Fenn, Hopkin, Moxie, Skitter, Thornback, Veilcat |
| **Overgrown Metropolis** | Abandoned tropical art deco city | Burrlet, Gleamwing, Hopkin, Kuri, Moxie, Pip, Tupi, Veilcat, Ziphra |
| **Starfall Barrens** | Craters, floating orbs and violet skies | Cragram, Glimmerhorn, Nimbus, Pip, Silvar, Skitter, Ziphra |
| **Amethyst Reverie** | Pink glass groves and glowing orbs | Gleamwing, Glimmerhorn, Kuri, Lumo, Moxie, Nimbus, Pip, Silvar |
| **Nightglow Expanse** | Bioluminescent twilight wilds | Burrlet, Fenn, Glowtoad, Lumo, Mossback, Silvar, Thornback, Veilcat |
| **Ashen Caldera** | Volcanoes, lava pools and ash skies | Ashstalker, Cragram, Emberwyrm, Skitter, Thornback, Veilcat, Ziphra |
| **Opal Reef** | Warm shallows with crystal reefs | Gleamwing, Glowtoad, Lumo, Pearlfin, Pip, Reefdart, Silvar, Sunbarb, Tupi |
| **Jade Karsts** | Towering mossy limestone pillars | Burrlet, Hopkin, Kuri, Lumo, Mossback, Silvar, Tupi |
| **Skyrift Chasm** | A bottomless chasm with torn chunks of floating earth | Gleamwing, Glimmerhorn, Lumo, Nimbus, Pip, Silvar, Skydrake |
| **Sakura Vale** | Blossoming pink groves, torii gates and falling petals | Gleamwing, Hopkin, Kuri, Lumo, Moxie, Nimbus, Pebbledrake, Pip, Silvar |
| **Celestial Summit** | Colossal snow-capped volcanic peaks | Cragram, Frostling, Glimmerhorn, Nimbus, Silvar, Skitter, Skydrake |
| **Silverpine Taiga** | Cold forests of tall silver pines | Fenn, Frostling, Glimmerhorn, Hopkin, Kuri, Mossback, Nimbus, Silvar, Tupi |
| **Solar Savanna** | Golden plains with flat-topped crimson trees | Cragram, Fenn, Glimmerhorn, Hopkin, Moxie, Skitter, Thornback, Ziphra |
| **Verdant Meadow** | Rolling meadows of tall grass and towering flowers | Glimmerhorn, Hopkin, Kuri, Lumo, Moxie, Nimbus, Pebbledrake, Pip, Tupi |
| **Azure Deep** | Deep ocean of living coral, reef fish and lush sea caves | Deepmaw, Glowfin, Marshel, Pearlfin, Reefdart, Ribboneel, Sunbarb, Veilray |
| **Sunken Metropolis** | Drowned art deco city of towers, highways and neon | Deepmaw, Glowfin, Marshel, Pearlfin, Reefdart, Ribboneel, Sunbarb, Veilray |
| **Celestial Scar** | Crater lake of Rainbow Ichor ringed by white arches | Cragram, Frostling, Gleamwing, Glimmerhorn, Nimbus, Silvar, Skydrake |
| **Mycelial Cathedral** | Giant hollow mushrooms forming a glowing cathedral | Burrlet, Glowtoad, Kuri, Lumo, Mossback, Nimbus, Silvar, Veilcat |
| **Upstream Expanse** | Sky lakes and water climbing glass channels | Gleamwing, Glimmerhorn, Kuri, Moxie, Nimbus, Pebbledrake, Pip, Skydrake |
| **The Hollow Crown** | Ring of leaning dark trees around a sealed vault | Burrlet, Duskhound, Fenn, Gloomfang, Skitter, Thornback, Veilcat |
| **Stillstar Basin** | Mirror-still lake with star-like lamps | Gleamwing, Glowfin, Glowtoad, Lumo, Nimbus, Pearlfin, Pip, Silvar, Veilray |
| **Ivory Silence** | Pale abandoned desert of glassy monoliths and silver craters | Bonedrake, Burrlet, Cragram, Fenn, Hopkin, Skitter, Thornback |
| **Rootsea** | Glowing root waves over hidden caverns | Burrlet, Gleamwing, Glowtoad, Kuri, Lumo, Mossback, Pip, Thornback, Tupi, Veilcat |
| **Lorewood** | Storybook forest of colossal hollow trees and fairy rings | Burrlet, Duskhound, Glimmerhorn, Gloomfang, Glowtoad, Kuri, Lumo, Mossback, Nimbus, Silvar, Tupi, Veilcat |
| **Highmoor** | Heather uplands of standing stones and dark tarns | Burrlet, Cragram, Glimmerhorn, Glowtoad, Kuri, Mossback, Pip, Silvar, Tupi, Veilcat |
| **Hearthfield Downs** | Patchwork farmland of hedgerows, cottages and windmills | Bora, Glimmerhorn, Hopkin, Kuri, Moxie, Pebbledrake, Pip, Tupi |
| **Ashwater Fens** | Misty peat bog of wisp lanterns and boardwalks | Burrlet, Deepmaw, Glowfin, Glowtoad, Lumo, Marshel, Mirewraith, Mossback, Skitter, Tupi |
| **Autumn Mere** | Russet maple and amber woods around quiet lakes | Burrlet, Fenn, Glimmerhorn, Glowfin, Glowtoad, Hopkin, Kuri, Mossback, Moxie, Pearlfin, Pip, Silvar, Tupi, Veilcat |
| **Blacksand Strand** | Black volcanic sand coasts along cold lakes and seas, with moss, basalt stacks and floating ice | Ashstalker, Burrlet, Cragram, Fenn, Frostling, Glowfin, Nimbus, Silvar, Skitter, Thornback |
| **Corsair Shores** | White-gold beaches, palm groves and pirate wrecks on a coral reef coast | Gleamwing, Glowtoad, Lumo, Pearlfin, Pip, Reefdart, Silvar, Sunbarb, Tupi |
| **Glasswind Dunes** | Wind-carved dunes of pale glass sand and whistling reeds | Sandwhisk |
| **Honeyleaf Hills** | Golden rolling hills dotted with amber blooms and wax-dripping stone | Buzzlet |
| **Cloudmoss Cliffs** | Soft white cliffs draped in billowing cloudmoss | Puffkin |
| **Tidepool Terraces** | Stepped slate shelves holding glittering tidepools and anemones | Shellhop |
| **Ringdust Flats** | Silver plains where dust from the planetary rings drifts down like snow | Dustmoth |
| **Aurora Glades** | Cold glades where curtains of aurora light spill over frosted moss | Lightstag |
| **Eclipse Hollows** | Deep hollows kept in permanent twilight by the shadow of the rings | Umbramoth |
| **Meteor Fields** | Cratered gravel fields scattered with fallen starshards | Pitcrab |
| **Comet Tail Heath** | A violet heath combed into long streaks, as if a comet had just passed | Streakhare |
| **Pollen Basin** | A sunken basin so thick with blossoms that the air itself glows gold | Pollenmite |
| **Thornveil Brake** | A tangled brake of thorned undergrowth and glossy berries | Briarboar |
| **Lichenfrost Heath** | Frozen heath mantled in pale lichens and snowcap mushrooms | Lichenelk |
| **Firefly Dells** | Quiet dark dells alive with drifting glowbulbs | Fireflit |
| **Dragonscale Crags** | Jagged crags whose rock grows in overlapping dragon scales | Scalepup |
| **Witchlight Moor** | A misty purple moor where pale witchlights float above the heather | Wispcat |
| **Gilded Ruins** | Worn flagstone floors and gold-veined rubble of a forgotten age | Goldmole |
| **Runestone Barrows** | Grassy burial mounds crowned with glowing glyph stones | Tombtoad |
| **Mistveil Pinnacles** | Towering mossy stone pillars wrapped in drifting mist | Mistfawn |
| **Glowcanopy Deeps** | A dense rainforest floor alive with glowing undergrowth beneath a vaulting canopy | Glowpaw |
| **Ashfall Basin** | A black ash basin ringed by ember-lit rock, where cinders drift on warm updrafts | Ashhare |
| **Spirit Grove** | A hushed sacred grove where pale strands of light hang from silver boughs | Strandmoth |
| **Coral Atoll** | A ring of white-gold sand islets around calm turquoise shallows and dry coral | Atollpuff |
| **Seedlight Meadow** | Gentle meadows where glowing seeds float on the breeze like drifting sparks | Dandelet |
| **Nebula Bloom Fields** | Fields of star-dusted blooms in violet and magenta under a swirling sky | Starcub |
| **Driftstone Basin** | A basin of weightless pebbles hovering over pale craters | Driftmote |
| **Salt Mirror Flats** | Blinding white salt flats that mirror the sky after rain | Saltstrider |
| **Solar Scrub** | Sun-scorched scrubland of copper grass and glowing sunwort | Scrubboar |
| **Void Orchard** | A dark orchard of gnarled trees hung with softly glowing starfruit | Gloomling |
| **Stardust Wetlands** | Shallow wetlands where stardust settles in glittering mud | Glimmertoad |
| **Sporefall Bogs** | Boggy hollows where luminous spores rain softly from overhead | Mirebud |
| **Calcite Forest** | A petrified forest of white coral trunks standing on a dry seabed | Chalkhare |
| **Chitin Ridges** | Segmented ridges of dark shell-like stone, ribbed like a giant beetle's back | Husklet |
| **Resin Woods** | Amber-dripping woods where thick resin hardens into glowing beads | Resinfox |
| **Tendril Thicket** | A thicket where long soft tendrils sway and curl toward passersby | Curlpup |
| **Orchid Terraces** | Stepped hillsides blanketed in orchids of every colour | Blossomhind |
| **Moss Temple Terraces** | Overgrown stepped temples swallowed by thick velvet moss | Stonetoad |
| **Obelisk Plains** | Wide plains of tall grass where weathered obelisks lean against the sky | Tuskrunner |
| **Titanbone Valley** | A valley strewn with the bleached ribs and skulls of colossal beasts | Ribdrake |
| **Crystal Orchard** | Orchards of faceted crystal trees whose blossoms ring in the wind | Chimewing |
| **Ember Shrine Hills** | Rolling hills crowned with shrines where embers never quite die | Embercub |
| **Icebloom Gorge** | A steep frozen gorge where ice flowers bloom along glassy walls | Rimegoat |
| **Lanternfield Terraces** | Terraced fields strung with paper lanterns that glow at dusk | Lanternmoth |
| **Mirage Oasis** | A shimmering oasis ringed by blue-leaved palms and rippling heat | Dunekit |
| **Duskwind Steppe** | A rose-and-violet steppe forever caught in the last hour of sunset | Duskhare |
| **Lumenwood Rainforest** | An ancient alien rainforest of colossal trees, hanging luminous tendrils and bioluminescent undergrowth | Canopycat |


---

## 5. Skies, Snow and Aurora

| Topic | Details |
|---|---|
| **Normal sky** | Twenty-two biomes use the dimension's normal sky and fog colors, like Glowing Plains. Biomes with strongly colored skies (the dusk, ember, nebula and abyss biomes) keep theirs |
| **Snowy biomes** | Six biomes count as snowy for shader packs, so that Complementary Reimagined's aurora can appear in them: **Amethyst Reverie, Witchlight Moor, Nebula Bloom Fields, Eclipse Hollows, Spirit Grove and Meteor Fields**. Rain falls as snow there |
| **Cold biomes** | The aurora also appears in the biomes that were already cold: Aurora Glades, Frostglass Tundra, Silverpine Taiga, Icebloom Gorge, Lichenfrost Heath, Nightglow Expanse, Celestial Summit, Crystal Peaks, Mossglen Hollows, Hollow Crown, Highmoor, Void Orchard, Blacksand Strand and Stillstar Basin |
| **Shader pack** | The aurora itself comes from the shader pack and is not part of the mod |
| **Planetary rings** | Rings are drawn across the sky. `config/aetherveil_rings.properties` (`radius.shaders` and `radius.vanilla`) sets how far away they are drawn |

---

## 6. The Metropolises

| Topic | Details |
|---|---|
| **Overgrown Metropolis** | An abandoned tropical city of Art Deco skyscrapers, cracked streets, lamp posts and wrecked cars |
| **Sunken Metropolis** | A deep ocean biome with a drowned Art Deco city. Its skyscrapers rise from the ocean floor, flooded below sea level, with broken highway sections and hidden vaults |
| **23 skyscraper styles** | Inspired by the towers of New York and Chicago: spired setback towers with sunburst crowns, mooring-mast needles, gothic corner turrets, stepped ziggurats, slab towers with a fin, steep-roofed towers, gold pyramid caps, cube crowns, twin towers joined by a bridge, a three-tower cluster, a radio-needle tower and a civic clock tower |
| **Condition** | Weathered, overgrown, with loot chests. Every tower keeps its corner columns intact from base to roof and its setback ledges attached |
| **Gold** | Towers use vanilla Gold Blocks, so their resources can be mined |

---

## 7. Lumenwood Rainforest

| Topic | Details |
|---|---|
| **The forest** | An ancient alien rainforest of colossal trees in four silhouettes (towering, spreading, twisted and weeping), with a layered canopy, sunlight gaps, buttress roots and hanging luminous tendrils |
| **Plants** | Bioluminescent plants at several light levels: cyan ground plants, blue and violet blooms, glowing mushrooms, veined ferns, glowleaf fronds and rare tall fiber-optic reeds |
| **Ancient Luminous Grove** | A rare circular clearing (about one chunk in ninety) around one enormous ancient tree, lit cyan at its center |
| **Creature** | Canopycat |
| **Settings** | `config/aetherveil_rainforest.properties`: `tree.density` (0 to 1), `tree.height` (0.5 to 1.5), `tendril.density` (0 to 2), `grove.chance` (0 to 1) |

---

## 8. Structures and Shrines

### Abandoned shrines
| Topic | Details |
|---|---|
| **Condition** | The Ember Shrine, Sunstone Shrine, Cairn Shrine and Ash Altar are weathered, with cracked and mossy ivory bricks |
| **Loot** | Every shrine holds a chest with rune dust, echo crystals, spectrum crystals, starflowers, amethyst shards, experience bottles, gold, lapis, iron nuggets, books and, rarely, a golden apple or a diamond |
| **Loot tables** | Many structures hold chests from four tables: ruin_common, crystal_vault, archive_rare and sky_ruin |

### Where structures appear

| Structure | Biomes |
|---|---|
| **Abyss Gate** | Blackroot Forest, Fractured Abyss, The Hollow Crown |
| **Abyss Obelisk** | Fractured Abyss, Nightglow Expanse, Starfall Barrens |
| **Amethyst Geode** | Amber Steppe, Amethyst Reverie, Ashen Caldera, Ashwater Fens, Autumn Mere, Azure Deep, Blackroot Forest, Blacksand Strand, Bonewind Desert, Celestial Scar, Celestial Summit, Civilization Gardens, Core Caverns, Corsair Shores, Crystal Peaks, Echo Highlands, Emerald Jungle, Fractured Abyss, Frostglass Tundra, Glowing Plains, Hearthfield Downs, Highmoor, Ivory Silence, Jade Karsts, Lorewood, Mirror Lakes, Mossglen Hollows, Mycelial Cathedral, Nightglow Expanse, Opal Reef, Overgrown Metropolis, Prismbloom Meadows, Redstone Spires, Rootsea, Sakura Vale, Silverpine Taiga, Sky Gardens, Skyrift Chasm, Solar Savanna, Starfall Barrens, Stillstar Basin, Sunken Metropolis, The Hollow Crown, Upstream Expanse, Verdant Meadow, Whispering Marshes, White Willow Forest |
| **Amphitheater** | Civilization Gardens, Redstone Spires |
| **Ash Altar** | Ashen Caldera, Blacksand Strand, Fractured Abyss, Redstone Spires |
| **Beacon Tower** | Celestial Scar, Celestial Summit, Crystal Peaks, Echo Highlands, Frostglass Tundra, Sky Gardens, Starfall Barrens, Upstream Expanse |
| **Bone Arch** | Bonewind Desert |
| **Bone Circle** | Bonewind Desert |
| **Bone Coliseum** | Bonewind Desert |
| **Bone Relic** | Bonewind Desert, Solar Savanna |
| **Bone Spire** | Bonewind Desert |
| **Broken Bridge** | Ashwater Fens, Echo Highlands, Mirror Lakes, Overgrown Metropolis, Stillstar Basin, Whispering Marshes |
| **Buried Archive** | Ashwater Fens, Autumn Mere, Blackroot Forest, Civilization Gardens, Core Caverns, Crystal Peaks, Echo Highlands, Fractured Abyss, Glowing Plains, Lorewood, Mirror Lakes, Redstone Spires, Sky Gardens, Stillstar Basin, The Hollow Crown, Upstream Expanse, Whispering Marshes, White Willow Forest |
| **Cairn Shrine** | Autumn Mere, Blackroot Forest, Blacksand Strand, Celestial Scar, Celestial Summit, Emerald Jungle, Frostglass Tundra, Highmoor, Lorewood, Mossglen Hollows, Mycelial Cathedral, Rootsea, Silverpine Taiga, The Hollow Crown, Whispering Marshes, White Willow Forest |
| **Colonnade** | Civilization Gardens, Echo Highlands |
| **Coral Reef** | Azure Deep, Corsair Shores, Mirror Lakes, Opal Reef, Stillstar Basin, Sunken Metropolis |
| **Crater** | Starfall Barrens |
| **Crystal Cathedral** | Crystal Peaks, Echo Highlands |
| **Crystal Cluster** | Celestial Scar, Celestial Summit, Crystal Peaks, Echo Highlands, Fractured Abyss, Frostglass Tundra, Nightglow Expanse, Redstone Spires, Starfall Barrens |
| **Crystal Garden** | Amethyst Reverie, Mirror Lakes, Sky Gardens, Stillstar Basin, Upstream Expanse |
| **Crystal Geode** | Amber Steppe, Amethyst Reverie, Ashen Caldera, Ashwater Fens, Autumn Mere, Azure Deep, Blackroot Forest, Blacksand Strand, Bonewind Desert, Celestial Scar, Celestial Summit, Civilization Gardens, Core Caverns, Corsair Shores, Crystal Peaks, Echo Highlands, Emerald Jungle, Fractured Abyss, Frostglass Tundra, Glowing Plains, Hearthfield Downs, Highmoor, Ivory Silence, Jade Karsts, Lorewood, Mirror Lakes, Mossglen Hollows, Mycelial Cathedral, Nightglow Expanse, Opal Reef, Overgrown Metropolis, Prismbloom Meadows, Redstone Spires, Rootsea, Sakura Vale, Silverpine Taiga, Sky Gardens, Skyrift Chasm, Solar Savanna, Starfall Barrens, Stillstar Basin, Sunken Metropolis, The Hollow Crown, Upstream Expanse, Verdant Meadow, Whispering Marshes, White Willow Forest |
| **Crystal Reef** | Azure Deep, Corsair Shores, Opal Reef |
| **Crystal Roost** | Amethyst Reverie, Crystal Peaks, Sky Gardens, Upstream Expanse |
| **Crystal Spire** | Celestial Scar, Celestial Summit, Crystal Peaks, Echo Highlands, Fractured Abyss, Frostglass Tundra, Nightglow Expanse, Starfall Barrens |
| **Deco Street** | Overgrown Metropolis |
| **Dusk Hut** | Blackroot Forest, Emerald Jungle, Nightglow Expanse, Silverpine Taiga, The Hollow Crown, Whispering Marshes, White Willow Forest |
| **Fallen Log** | Amber Steppe, Ashwater Fens, Autumn Mere, Blackroot Forest, Blacksand Strand, Emerald Jungle, Frostglass Tundra, Glowing Plains, Hearthfield Downs, Highmoor, Lorewood, Mossglen Hollows, Mycelial Cathedral, Overgrown Metropolis, Prismbloom Meadows, Rootsea, Silverpine Taiga, Solar Savanna, The Hollow Crown, Whispering Marshes, White Willow Forest |
| **Floating Crystal** | Crystal Peaks, Echo Highlands, Glowing Plains, Sky Gardens, Skyrift Chasm, Starfall Barrens, Upstream Expanse |
| **Floating Island** | Amber Steppe, Blackroot Forest, Civilization Gardens, Crystal Peaks, Echo Highlands, Fractured Abyss, Frostglass Tundra, Glowing Plains, Mirror Lakes, Redstone Spires, Sky Gardens, Stillstar Basin, The Hollow Crown, Upstream Expanse, Whispering Marshes, White Willow Forest |
| **Floating Orb** | Amethyst Reverie, Nightglow Expanse, Starfall Barrens |
| **Floating Ruin** | Civilization Gardens, Echo Highlands, Sky Gardens, Skyrift Chasm, Upstream Expanse |
| **Flower Arch** | Amber Steppe, Amethyst Reverie, Civilization Gardens, Crystal Peaks, Echo Highlands, Emerald Jungle, Frostglass Tundra, Glowing Plains, Hearthfield Downs, Jade Karsts, Lorewood, Mossglen Hollows, Mycelial Cathedral, Overgrown Metropolis, Prismbloom Meadows, Redstone Spires, Rootsea, Sakura Vale, Silverpine Taiga, Sky Gardens, Solar Savanna, Upstream Expanse, Verdant Meadow, Whispering Marshes, White Willow Forest |
| **Flower Terrace** | Civilization Gardens, Prismbloom Meadows, Sky Gardens, Upstream Expanse |
| **Fossil Dragon** | Bonewind Desert |
| **Garden Courtyard** | Civilization Gardens, Prismbloom Meadows, White Willow Forest |
| **Giant Floating Island** | special |
| **Glow Boulder** | Amber Steppe, Blackroot Forest, Blacksand Strand, Bonewind Desert, Celestial Scar, Celestial Summit, Crystal Peaks, Fractured Abyss, Frostglass Tundra, Glowing Plains, Highmoor, Ivory Silence, Mirror Lakes, Mossglen Hollows, Mycelial Cathedral, Nightglow Expanse, Starfall Barrens, Stillstar Basin, The Hollow Crown, Whispering Marshes |
| **Great Mountain** | special |
| **Guardian Statue** | Bonewind Desert, Civilization Gardens, Fractured Abyss, Ivory Silence, Redstone Spires, Solar Savanna |
| **Hermit Tower** | Autumn Mere, Blackroot Forest, Emerald Jungle, Highmoor, Lorewood, Mossglen Hollows, Mycelial Cathedral, Redstone Spires, Rootsea, Silverpine Taiga, The Hollow Crown, White Willow Forest |
| **Karst Pillar** | Jade Karsts |
| **Lake Shrine** | Verdant Meadow |
| **Lantern Grove** | Glowing Plains, Lorewood, Mossglen Hollows, Mycelial Cathedral, Nightglow Expanse, Sky Gardens, Upstream Expanse, White Willow Forest |
| **Lantern Post** | Amber Steppe, Amethyst Reverie, Autumn Mere, Civilization Gardens, Corsair Shores, Emerald Jungle, Frostglass Tundra, Glowing Plains, Hearthfield Downs, Jade Karsts, Lorewood, Mirror Lakes, Nightglow Expanse, Overgrown Metropolis, Prismbloom Meadows, Rootsea, Sakura Vale, Silverpine Taiga, Stillstar Basin, Verdant Meadow, Whispering Marshes, White Willow Forest |
| **Lava Pool** | Ashen Caldera |
| **Light Pool** | Amber Steppe, Amethyst Reverie, Civilization Gardens, Crystal Peaks, Echo Highlands, Emerald Jungle, Frostglass Tundra, Glowing Plains, Hearthfield Downs, Jade Karsts, Mirror Lakes, Mossglen Hollows, Mycelial Cathedral, Opal Reef, Overgrown Metropolis, Prismbloom Meadows, Redstone Spires, Rootsea, Sakura Vale, Silverpine Taiga, Sky Gardens, Solar Savanna, Stillstar Basin, Upstream Expanse, Verdant Meadow, Whispering Marshes, White Willow Forest |
| **Lush Sea Cave** | Azure Deep, Corsair Shores, Mirror Lakes, Opal Reef, Stillstar Basin, Sunken Metropolis |
| **Marble Gazebo** | Amethyst Reverie, Celestial Scar, Civilization Gardens, Echo Highlands, Prismbloom Meadows, Sakura Vale, Sky Gardens, Upstream Expanse, Verdant Meadow |
| **Mausoleum** | Blackroot Forest, Civilization Gardens, Fractured Abyss, Mossglen Hollows, Mycelial Cathedral, Nightglow Expanse, The Hollow Crown |
| **Moon Fountain** | Amethyst Reverie, Celestial Scar, Civilization Gardens, Mirror Lakes, Prismbloom Meadows, Sakura Vale, Stillstar Basin, Verdant Meadow, White Willow Forest |
| **Moon Gate** | Amethyst Reverie, Crystal Peaks, Echo Highlands, Emerald Jungle, Frostglass Tundra, Jade Karsts, Mossglen Hollows, Mycelial Cathedral, Nightglow Expanse, Rootsea, Sakura Vale, Starfall Barrens, White Willow Forest |
| **Oasis** | Bonewind Desert |
| **Obelisk** | Ashen Caldera, Bonewind Desert, Echo Highlands, Fractured Abyss, Ivory Silence, Redstone Spires, Solar Savanna |
| **Observation Tower** | Crystal Peaks, Echo Highlands, Overgrown Metropolis |
| **Observatory** | Celestial Scar, Celestial Summit, Echo Highlands, Sky Gardens, Starfall Barrens, Upstream Expanse |
| **Pavilion** | Amethyst Reverie, Glowing Plains, Jade Karsts, Mirror Lakes, Prismbloom Meadows, Sakura Vale, Sky Gardens, Stillstar Basin, Upstream Expanse, Verdant Meadow |
| **Pier** | Corsair Shores, Opal Reef |
| **Rift Chasm** | special |
| **Ritual Circle** | Amethyst Reverie, Blackroot Forest, Crystal Peaks, Fractured Abyss, Nightglow Expanse, Starfall Barrens, The Hollow Crown |
| **Ruined Camp** | Amber Steppe, Ashen Caldera, Blackroot Forest, Bonewind Desert, Emerald Jungle, Glowing Plains, Overgrown Metropolis, Redstone Spires, Rootsea, Silverpine Taiga, Solar Savanna, The Hollow Crown |
| **Ruined Shelter** | Autumn Mere, Emerald Jungle, Glowing Plains, Jade Karsts, Lorewood, Mossglen Hollows, Mycelial Cathedral, Rootsea, Silverpine Taiga, Solar Savanna, Whispering Marshes, White Willow Forest |
| **Ruined Wall** | Amber Steppe, Ashwater Fens, Bonewind Desert, Civilization Gardens, Ivory Silence, Overgrown Metropolis, Redstone Spires, Solar Savanna, Whispering Marshes |
| **Rune Obelisk** | Amber Steppe, Ashen Caldera, Bonewind Desert, Echo Highlands, Redstone Spires |
| **Sand Temple** | Bonewind Desert |
| **Scriptorium** | Civilization Gardens, Echo Highlands |
| **Shrine** | Glowing Plains, Mirror Lakes, Sakura Vale, Stillstar Basin, White Willow Forest |
| **Skyscraper** | Overgrown Metropolis, Sunken Metropolis |
| **Slate Ruins** | Blackroot Forest, Blacksand Strand, Fractured Abyss, Highmoor, Mossglen Hollows, Mycelial Cathedral, The Hollow Crown |
| **Slate Watchpost** | Blackroot Forest, The Hollow Crown, Whispering Marshes |
| **Spire Bastion** | Ashen Caldera, Redstone Spires |
| **Standing Ring** | Amber Steppe, Blackroot Forest, Bonewind Desert, Celestial Scar, Celestial Summit, Echo Highlands, Frostglass Tundra, Glowing Plains, Highmoor, Ivory Silence, Mossglen Hollows, Mycelial Cathedral, Silverpine Taiga, Starfall Barrens, The Hollow Crown |
| **Stilt House** | Ashwater Fens, Emerald Jungle, Jade Karsts, Mirror Lakes, Rootsea, Sakura Vale, Stillstar Basin, Verdant Meadow, Whispering Marshes |
| **Sundial Plaza** | Bonewind Desert, Civilization Gardens, Ivory Silence, Overgrown Metropolis, Prismbloom Meadows, Sky Gardens, Solar Savanna, Upstream Expanse |
| **Sunken Ruin** | Azure Deep, Corsair Shores, Mirror Lakes, Opal Reef, Stillstar Basin, Sunken Metropolis, Whispering Marshes |
| **Sunken Well** | Amber Steppe, Ashwater Fens, Bonewind Desert, Civilization Gardens, Glowing Plains, Ivory Silence, Opal Reef, Whispering Marshes |
| **Sunstone Shrine** | Amber Steppe, Bonewind Desert, Echo Highlands, Redstone Spires, Solar Savanna |
| **Terrace Garden** | Civilization Gardens, Glowing Plains, Jade Karsts, Sakura Vale, Verdant Meadow |
| **Torii Gate** | Sakura Vale |
| **Torn Earth Chunks** | Skyrift Chasm |
| **Volcano** | Ashen Caldera |
| **Watch Fort** | Amber Steppe, Ashen Caldera, Bonewind Desert, Civilization Gardens, Echo Highlands, Overgrown Metropolis, Redstone Spires, Silverpine Taiga, Solar Savanna |
| **Waystone** | Amber Steppe, Blackroot Forest, Bonewind Desert, Civilization Gardens, Echo Highlands, Emerald Jungle, Fractured Abyss, Frostglass Tundra, Glowing Plains, Hearthfield Downs, Ivory Silence, Mirror Lakes, Opal Reef, Prismbloom Meadows, Redstone Spires, Rootsea, Stillstar Basin, The Hollow Crown, Verdant Meadow |
| **Willow Shrine** | Amethyst Reverie, Emerald Jungle, Jade Karsts, Mossglen Hollows, Rootsea, Sakura Vale, Whispering Marshes, White Willow Forest |
| **Wind Monolith** | Celestial Scar, Celestial Summit, Crystal Peaks, Echo Highlands, Frostglass Tundra, Starfall Barrens |
| **Ziggurat** | Bonewind Desert, Civilization Gardens, Redstone Spires, Solar Savanna |


---

## 9. Creatures

Health is in health points (2 points = 1 heart). Every creature has its own sounds with subtitles, a spawn egg and a loot table, and gives experience when a player kills it. The biomes where each one lives are in the Biomes table (section 4). Hostile creatures follow the difficulty: none on Peaceful, rare on Easy.

### Gentle

| Creature | Health | Behaviour | Drops |
|---|---|---|---|
| **Tupi** | 8.0 | Passive; prey of Fenn, Gloomfang, Ashstalker; adoptable | wheat seeds, aether seed |
| **Silvar** | 18.0 | Passive; symbiosis with Kuri; adoptable | echo crystal, raw veilmeat |
| **Kuri** | 5.0 | Passive; prey of Fenn, Veilcat, Gloomfang; symbiosis with Silvar; adoptable | wheat seeds |
| **Nimbus** | 14.0 | Passive; symbiosis with Lumo; adoptable | string, echo crystal, moon pearl, raw veilmeat |
| **Ziphra** | 9.0 | Passive; prey of Fenn, Gloomfang; adoptable | leather, bone |
| **Lumo** | 8.0 | Passive; prey of Mirewraith; symbiosis with Nimbus; adoptable | glowstone dust, rune dust, glow dust |
| **Pip** | 4.0 | Passive; prey of Veilcat, Mirewraith; symbiosis with Mossback; adoptable | feather |
| **Hopkin** | 5.0 | Passive; prey of Fenn, Veilcat, Gloomfang, Ashstalker; symbiosis with Glimmerhorn; adoptable | rabbit hide, aether seed, raw veilmeat |
| **Moxie** | 6.0 | Passive; prey of Duskhound; symbiosis with Kuri; adoptable | aether seed, veil thread |
| **Glowtoad** | 8.0 | Passive; prey of Duskhound and Mirewraith; adoptable | glow dust, slime ball |
| **Burrlet** | 6.0 | Passive; shy and quick; adoptable | aether seed, raw veilmeat |
| **Gleamwing** | 8.0 | Passive; flutters when startled; adoptable | glow dust, feather |
| **Sandwhisk** | 6.0 | Passive; lured by Glass Reed | raw veilmeat |
| **Buzzlet** | 4.0 | Passive; lured by Honey Clover | veil thread |
| **Puffkin** | 10.0 | Passive; lured by Cloud Fern | raw veilmeat |
| **Shellhop** | 6.0 | Passive; lured by Tide Anemone | raw veilmeat |
| **Dustmoth** | 4.0 | Passive; lured by Ring Sprout | veil thread |
| **Lightstag** | 12.0 | Passive; lured by Aurora Frond | raw veilmeat |
| **Umbramoth** | 5.0 | Passive; lured by Shade Lily | veil thread |
| **Pitcrab** | 8.0 | Passive; lured by Star Cactus | raw veilmeat |
| **Streakhare** | 6.0 | Passive; lured by Comet Heather | raw veilmeat |
| **Pollenmite** | 4.0 | Passive; lured by Pollen Puff | raw veilmeat |
| **Briarboar** | 12.0 | Passive; lured by Bramble Spray | raw veilmeat |
| **Lichenelk** | 14.0 | Passive; lured by Frost Lichen | raw veilmeat |
| **Fireflit** | 4.0 | Passive; lured by Glowbulb Sprout | veil thread |
| **Scalepup** | 10.0 | Passive; lured by Scale Fern | raw veilmeat |
| **Wispcat** | 8.0 | Passive; lured by Witch Heather | raw veilmeat |
| **Goldmole** | 6.0 | Passive; lured by Golden Ivy | raw veilmeat |
| **Tombtoad** | 8.0 | Passive; lured by Barrow Bell | raw veilmeat |
| **Mistfawn** | 10.0 | Passive; lured by Mist Fern | raw veilmeat |
| **Glowpaw** | 12.0 | Passive; lured by Glowvein Fern | raw veilmeat |
| **Ashhare** | 6.0 | Passive; lured by Ash Reed | raw veilmeat |
| **Strandmoth** | 4.0 | Passive; lured by Spirit Strand | veil thread |
| **Atollpuff** | 6.0 | Passive; lured by Coral Frond | raw veilmeat |
| **Dandelet** | 5.0 | Passive; lured by Seedlight Sprout | raw veilmeat |
| **Starcub** | 8.0 | Passive; lured by Nebula Bloom | raw veilmeat |
| **Driftmote** | 8.0 | Passive; lured by Float Thistle | raw veilmeat |
| **Saltstrider** | 10.0 | Passive; lured by Salt Bush | raw veilmeat |
| **Scrubboar** | 14.0 | Passive; lured by Sunwort | raw veilmeat |
| **Gloomling** | 8.0 | Passive; lured by Starfruit Sprout | raw veilmeat |
| **Glimmertoad** | 8.0 | Passive; lured by Stardust Rush | raw veilmeat |
| **Mirebud** | 7.0 | Passive; lured by Spore Stalk | raw veilmeat |
| **Chalkhare** | 6.0 | Passive; lured by Coral Whisker | raw veilmeat |
| **Husklet** | 8.0 | Passive; lured by Ridge Spike | raw veilmeat |
| **Resinfox** | 8.0 | Passive; lured by Resin Bud | raw veilmeat |
| **Curlpup** | 8.0 | Passive; lured by Tendril Curl | raw veilmeat |
| **Blossomhind** | 10.0 | Passive; lured by Terrace Orchid | raw veilmeat |
| **Stonetoad** | 9.0 | Passive; lured by Temple Creeper | raw veilmeat |
| **Tuskrunner** | 14.0 | Passive; lured by Obelisk Reed | raw veilmeat |
| **Ribdrake** | 12.0 | Passive; lured by Bone Thistle | raw veilmeat |
| **Chimewing** | 4.0 | Passive; lured by Crystal Blossom | veil thread |
| **Embercub** | 8.0 | Passive; lured by Shrine Poppy | raw veilmeat |
| **Rimegoat** | 10.0 | Passive; lured by Icebloom | raw veilmeat |
| **Lanternmoth** | 4.0 | Passive; lured by Lantern Reed | veil thread |
| **Dunekit** | 6.0 | Passive; lured by Blue Palmlet | raw veilmeat |
| **Duskhare** | 6.0 | Passive; lured by Dusk Reed | raw veilmeat |
| **Canopycat** | 12.0 | Passive; lured by Cyan Groundglow | raw veilmeat |


### Neutral and predators

| Creature | Health | Behaviour | Drops |
|---|---|---|---|
| **Bora** | 21.0 | Neutral; adoptable | bone meal, echo crystal, raw veilmeat |
| **Fenn** | 7.0 | Predator; hunts Kuri, Tupi, Hopkin | leather, bone |
| **Mossback** | 17.0 | Neutral; symbiosis with Pip; adoptable | moss block, bone meal, raw veilmeat |
| **Glimmerhorn** | 11.0 | Neutral; symbiosis with Hopkin; adoptable | leather, amethyst shard, raw veilmeat |
| **Skitter** | 6.0 | Neutral; prey of Veilcat, Gloomfang, Mirewraith; adoptable | prismarine shard, veil thread |
| **Veilcat** | 8.0 | Predator; hunts Pip, Hopkin, Skitter | string, veil thread |
| **Thornback** | 17.0 | Neutral; attacks only when hurt; adoptable | leather, rune dust, raw veilmeat |
| **Cragram** | 20.0 | Neutral; charges when hurt; adoptable | leather, rune dust, raw veilmeat |


### Hostile

| Creature | Health | Behaviour | Drops |
|---|---|---|---|
| **Gloomfang** | 15.0 | Aggressive; hunts Hopkin, Skitter, Kuri | bone, rune dust, raw veilmeat |
| **Shardling** | 21.0 | Aggressive | echo crystal, rune dust, sun shard |
| **Mirewraith** | 13.0 | Aggressive; hunts Skitter, Pip, Lumo | slime ball, rune dust |
| **Ashstalker** | 14.0 | Aggressive; hunts Hopkin, Tupi | charcoal, rune dust, sun shard |
| **Duskhound** | 18.0 | Aggressive; hunts Moxie, Glowtoad, Hopkin | bone, veil thread, raw veilmeat |


### Aquatic

| Creature | Health | Behaviour | Drops |
|---|---|---|---|
| **Glowfin** | 4.0 | Passive; schooling fish; prey of Marshel, Deepmaw | cod, bone meal, glow dust, raw veilfish |
| **Veilray** | 14.0 | Passive; gentle ray of the lakes | echo crystal, bone meal, moon pearl, raw veilfish |
| **Marshel** | 7.0 | Predator; hunts Glowfin; retaliates if hurt | bone meal, rune dust, raw veilmeat |
| **Deepmaw** | 14.0 | Aggressive; hunts Glowfin and attacks swimmers | bone, echo crystal, raw veilfish |
| **Reefdart** | 3.0 | Passive; schools in warm reefs | glow dust, raw veilfish |
| **Pearlfin** | 4.0 | Passive; shy silver fish | moon pearl, raw veilfish |
| **Sunbarb** | 6.0 | Passive; round spiny reef dweller | sun shard, raw veilfish |
| **Ribboneel** | 7.0 | Neutral; bites when hurt | veil thread, raw veilfish |


Aquatic creatures live in water and breathe underwater. Some pairs form **symbiosis**: they walk to a partner and heal each other slowly.

---

## 10. Dragons


| Dragon | Health | Behaviour | Drops |
|---|---|---|---|
| **Emberwyrm** | 49.0 | Aggressive; fire-proof dragon of the volcanic lands | bone, sun shard |
| **Bonedrake** | 35.0 | Aggressive; skeletal dragon of the bone desert | bone, rune dust |
| **Skydrake** | 31.0 | Neutral; fights back when hurt | moon pearl, veil thread, raw veilmeat |
| **Pebbledrake** | ? | Tameable; feed an Aether Seed to adopt it, right-click to sit | aether seed |
| **Frostling** | ? | Tameable; feed an Aether Seed to adopt it, right-click to sit | glow dust |


### Where the dragons spawn
| Dragon | Where it spawns (spawn weight) |
|---|---|
| **Emberwyrm** (hostile) | Ashen Caldera, Ashfall Basin, Chitin Ridges, Dragonscale Crags, Redstone Spires (2) |
| **Bonedrake** (hostile) | Bonewind Desert, Glasswind Dunes, Mirage Oasis, Titanbone Valley (2); Ivory Silence, Runestone Barrows, Salt Mirror Flats (1) |
| **Skydrake** (neutral, flies) | Celestial Scar (6); Celestial Summit, Cloudmoss Cliffs, Echo Highlands, Sky Gardens, Upstream Expanse (3); Skyrift Chasm (1). It also spawns in the air near players in those biomes: up to 3 within 160 blocks, 22 to 46 blocks above the ground |
| **Pebbledrake** (tameable) | Verdant Meadow (10); Glowing Plains, Hearthfield Downs, Honeyleaf Hills, Lanternfield Terraces, Nebula Bloom Fields, Orchid Terraces, Pollen Basin, Prismbloom Meadows, Sakura Vale, Seedlight Meadow, Sky Gardens, Upstream Expanse (5) |
| **Frostling** (tameable) | Aurora Glades, Blacksand Strand, Frostglass Tundra, Icebloom Gorge, Lichenfrost Heath, Silverpine Taiga, Tidepool Terraces (10); Celestial Scar, Celestial Summit, Crystal Peaks (5) |

Higher weight means more common. Emberwyrm and Bonedrake do not spawn on Peaceful. The Ribdrake of Titanbone Valley is a gentle creature, not a dragon.

---

## 11. Adoption and Pet Jars

| Topic | Details |
|---|---|
| **Adopting** | Feed an **Aether Seed** (one try in three) to most gentle and neutral land creatures and to the Pebbledrake and Frostling. Right-click with an empty hand to sit, and feed a seed to heal |
| **Adoptable** | Tupi, Kuri, Nimbus, Lumo, Silvar, Pip, Hopkin, Moxie, Ziphra, Burrlet, Gleamwing, Glowtoad, Bora, Cragram, Glimmerhorn, Mossback, Skitter, Thornback, Pebbledrake and Frostling |
| **Pets** | Adopted creatures follow you, do not despawn, no longer count toward the creature cap, and defend their owner and attack whatever the owner attacks |
| **Not adoptable** | The 45 creatures added in 1.1.0 and the hostile dragons cannot be adopted |
| **Pet Jar** | Craft it from glass panes, an iron nugget and an Aether Seed. Right-click one of your own adopted creatures with an empty jar to carry it, and right-click the ground with the filled jar to let it out. Rename the jar in an anvil to name the creature inside |

---

## 12. Farming and Food

| Item | How it works |
|---|---|
| **Starroot** | A root crop, planted on soil. It grows in four stages, and right-clicking a fully grown crop harvests and replants it. Bakes into **Baked Starroot** |
| **Moonwheat** | Grown from Moonwheat Seeds. Three Moonwheat make **Moonbread** |
| **Bone Meal** | Grows Starroot and Moonwheat, and on Teal, Crimson and Russet Grass Blocks it spreads each grass's own plants |
| **Veilmeat and Veilfish** | Creatures drop **Raw Veilmeat** and **Raw Veilfish**, which cook in a furnace, smoker or campfire |

---

## 13. Items

### Gear and materials
| Item | What it is |
|---|---|
| **Aetherium** | Aetherveil's own metal: Raw Aetherium, Aetherium Ingot, and a sword, pickaxe, axe, shovel, hoe and armor set. Found as Aetherium Ore |
| **Gems** | Echo Crystal, Spectrum Crystal, Moon Quartz, Ember Garnet and Jade |
| **Materials** | Aether Seed, Rune Dust, Glow Dust, Moon Pearl, Sun Shard, Dusk Petal and Veil Thread |
| **Veil Key** | Right-click to open a Rift |
| **Flint and Steel** | Craftable from an Aetherium Ingot and an Ember Garnet, to light the gate from inside |

### Ichor Bomb
| Topic | Details |
|---|---|
| **Damage** | 15 damage in a **12-block** radius, with big particles |
| **Safe** | You and your adopted creatures take no damage from it |
| **Stack** | Stacks to 64 |

### Metals
| Topic | Details |
|---|---|
| **Vanilla metals** | Aether Gold Block and Copperstone were removed: metals exist everywhere in the universe. Skyscrapers, torii, the Sunken City, the Upstream Islands, the Scar Basin and pirate wrecks use vanilla Gold Blocks, and the Solar Scrub surface and Scrub Turf use vanilla Copper Blocks |

### Creative menu
One single Aetherveil tab, ordered by category (building, lamps, wood, nature, materials, spawn eggs) and sorted by color. There is a spawn egg for every creature. Hostile spawn eggs are disabled in Peaceful and show "Disabled in Peaceful".

---

## 14. Blocks and Plants

| Topic | Details |
|---|---|
| **Count** | About 569 blocks. Most stone types come as a full family with stairs, slabs and walls |
| **Terrain** | Veilstone, Veil Soil, Dusk Gravel, Tidal Clay, Pearl Sand, Ashen Tuff, Chalk, Magma Rock, Snow Drift, Glacier Ice, Mire Mud, Verdant Moss, Fossil Bone Block and Archive Shelf replace the vanilla terrain blocks |
| **Stone** | Volcanic Rock, Jade Stone, Coral Marble, Ash Bricks, Violet Crystal Bricks, Starlit Sandstone, Abyss Stone, Ivory Stone, Veil Marble, Sunstone, Dusk Slate and Bone Sandstone, with brick, polished, stair, slab and wall variants |
| **Wood** | Skywood, Silver Willow, Shadow Wood, Aetherveil Crimson, Sakura, Palm and Lumenwood, with full sets including doors, fences, buttons, pressure plates and trapdoors |
| **Lamps** | Eight colored Aether Lamps, Glow Lantern, Lantern Stem and Wisp Lantern |
| **Three per biome** | Each of the 45 biomes added in 1.1.0 has three blocks and two plants of its own. Several of them glow |
| **Plants** | Many plants, with no vanilla vegetation. The dark and bright outlines were removed from 81 of the newer plants in 1.2.0 |
| **Trees** | 57 tree types need free space above them before they generate, so trees no longer grow through each other |
| **Geodes** | Small amethyst geodes (smooth basalt, calcite, Blocks of Amethyst, budding amethyst and clusters) generate underground in every biome |

---

## 15. Fluids

| Fluid | Details |
|---|---|
| **Glowwater** | Bright water that creatures can swim in. Aquatic creatures spawn in it. It shades from bright aqua at the shore to sapphire in the deep |
| **Rainbow Ichor** | A smooth, flowing rainbow with all seven colors visible at once, found in ichor pools. Animated and shimmering on the bucket too |
| **Abyssal Fluid** | Found in abyss pools |

The advancement Liquid Light asks you to fill a bucket with all three.

---

## 16. Languages

Aetherveil is translated into **14 languages besides English**: Spanish, French, German, Italian, Brazilian Portuguese, Russian, Simplified Chinese, Traditional Chinese, Japanese, Arabic, Hebrew, Korean, Turkish and Polish. That covers blocks, items, creatures, biomes, advancements, subtitles, messages, the Mob Guide and every command. Anything not translated falls back to English.

---


## 17. Advancements


| Advancement | Goal |
|---|---|
| **Edge of the Abyss** | Stand in the Fractured Abyss |
| **Archive Keeper** | Open a buried archive chest |
| **Beyond the Veil** | Pass through the Aetherveil Gate for the first time |
| **Crystal Mason** | Craft Echo Crystal Bricks |
| **Deep Dweller** | Reach the Core Caverns |
| **Realm Wanderer** | Visit every biome of the Aetherveil |
| **Echoes Underground** | Obtain an Echo Crystal |
| **Liquid Light** | Fill a bucket with Glowwater, Rainbow Ichor and Abyssal Fluid |
| **Geode Hunter** | Find a crystal geode deep underground |
| **Light Bringer** | Craft a Glow Lantern |
| **Master Mason** | Craft a Polished Ivory Stone block |
| **Aetherveil** | A ringed planet hidden behind the Veil |
| **Ancient Offerings** | Open a chest in an ancient ruin |
| **Rune Reader** | Collect Rune Dust from a Rune Stone |
| **Ruin in the Clouds** | Loot a chest on a floating ruin |
| **Full Spectrum** | Obtain a Spectrum Crystal |


---

## 18. Compatibility

| Topic | Details |
|---|---|
| **Shader packs** | Ring rendering was checked against Iris 1.11.6 and Sodium 0.9.3. Complementary Reimagined shows its aurora in the snowy biomes (section 5) |
| **Config files** | `config/aetherveil_rings.properties` and `config/aetherveil_rainforest.properties` |
| **Peaceful** | Hostile creatures do not exist on Peaceful |

---

## 19. FAQ

| Question | Answer |
|---|---|
| **How do I get into Aetherveil?** | Build a 4x5 frame of 10 Blocks of Amethyst and light it with Flint and Steel |
| **How do I get home?** | Stand in the portal on the Aetherveil side for two seconds, or use `/aetherveil leave` as an operator |
| **How do I find a rare biome?** | Use `/aetherveil warp <biome>` (operators), or `/aetherveil nextbiome` to hop to a different biome each time |
| **Where do the dragons spawn?** | See the dragon table in section 10 |
| **Why do I not see the new biome layout or features?** | Biomes, terrain and structures only change in chunks that have not been generated yet. Explore new areas or, much better, **start a new world** |
| **Why is there no aurora?** | The aurora comes from the shader pack. Use Complementary Reimagined and visit one of the snowy or cold biomes in section 5 |
| **The world fails to load with data pack errors** | Send the latest.log |
| **Creatures flicker or stutter** | Report which creature it is and whether it happens while walking or standing |

---

### Requirements
| Requirement | Version |
|---|---|
| Minecraft Java | **26.3** |
| Fabric Loader | **0.19.5+** |
| Fabric API | **0.163.0+26.3** |
| Java | 25 |

*This is a fan-made mod. It is not affiliated with or endorsed by Mojang Studios or Microsoft.*

*All ideas, design and direction by **Exnergy**. Made with AI assistance.*
