# The Sift Wiki (version 1.6.3)

**Exnergy's Sift Version** adds the Sift, a new dimension for Minecraft Java 26.3 inspired by Minecraft Dungeons II. This wiki explains how to reach the Sift and how the dimension works. It covers every biome, creature, boss, structure, item and system in the mod, and the 10 languages it is translated into.

---

## Contents
1. Getting Started
2. Leaving the Sift and Finding Your Way
3. Sift Tides
4. Souls
5. Soul Storms
6. Biomes
7. Sift Villages
8. The Living World
9. Farming and Plants
10. Creatures
11. Companions and Riding
12. Bosses and Arenas
13. The Illager Stronghold
14. Items and Recipes
15. Charms
16. Enchantments
17. Sift Books and Bestiary Ranks
18. Blocks
19. Structures
20. Commands
21. Advancements
22. Compatibility
23. FAQ
24. Languages

---

## 1. Getting Started

### Building the portal
| Step | What to do |
|---|---|
| **1. Build** | Build a portal frame out of **Reinforced Deepslate**, the same way you would build a Nether portal frame |
| **2. Light** | Use an **Echo Shard** on the frame |
| **3. Fight** | A **Warden** awakens to guard the portal. **Defeat it** and the portal fills and opens |

| Topic | Details |
|---|---|
| **Creative** | In Creative mode the portal opens instantly. |
| **Warden escapes** | If the Warden burrows back into the ground without being defeated, your Echo Shard is returned next to the frame. |
| **Peaceful** | The game removes a Warden the moment it appears, so the Echo Shard opens the portal directly instead. |
| **Echo Flute** | The **Echo Flute** helps a lot: playing it near the Warden slows and weakens it for 12 seconds and clears its anger. |
| **Broken frame** | When the Warden is defeated the frame is checked again. If you broke it in the meantime, no portal blocks float in the air and your Echo Shard is dropped next to the spot. |

### Arriving
| Topic | Details |
|---|---|
| **Arrival** | You arrive at the **nearest Singer's Portal** in Singer's Meadow. Its portal takes you back home. |
| **Waystone** | If you set a **Waystone**, you arrive there instead. If no Singer's Portal is nearby, you arrive above the spot you left from, next to a small return portal. |
| **Arrival point** | The spot where you arrive is remembered as your **arrival point**. |
| **Safe landing** | Teleports and `/locate` trips always set you down on the surface, never inside a cave. Only players who are actually buried are moved up. |

### What to bring
Good armor, food, a bow or crossbow, a few Echo Shards, an Echo Flute and some paper for maps.

---

## 2. Leaving the Sift and Finding Your Way

| Tool | What it does |
|---|---|
| **Rift** | Use an **Echo Shard** on a **Soul Block** inside the Sift to tear open a Rift back to the Overworld. It closes after 2 minutes |
| **Singer's Portal** | A working Sift portal inside the Singer's Portal structure in Singer's Meadow. Step in to go home |
| **Rift Compass** | Always points back to your arrival point |
| **Waystone Shard** | Use it on a spot to make it your landing point for every portal trip into the Sift |
| **Veil Shard** | Dropped by the Veilkeeper. Teleports you to your arrival point inside the Sift |
| **Explorer Maps** | Sold by Sift Cartographers. They lead to Sifter ruins, villages, boss arenas and Splinterwing Nests, or Meridian monoliths |
| **Maps** | Normal maps work in the Sift. Craft them from paper and a compass, and copy, zoom or lock them at a Sift Cartography Table |
| **Rift Key** | Opens a Rift anywhere (Creative only) |
| **`/sift leave`** | Always takes you out of the Sift. If your saved return point is missing, or points back into the Sift, you arrive on the surface of the Overworld instead |
| **The Sifter's Almanac** | Shows the coordinates of your landing spot and how far away it is |

Paper can be crafted in the Sift from **Soulreed** or **Duskwheat**, so you can make maps and books without leaving.

---

## 3. Sift Tides

A day in the Sift lasts 20 minutes and flows through three tides.

| Tide | Effect |
|---|---|
| **Flow** | Calm. Fewer hunters roam and souls regenerate slowly |
| **Thrive** | You gain Regeneration and Haste, souls regenerate faster and the Soul Mender costs half. A **dawn chorus** heals Sift wildlife when Thrive begins |
| **Endure** | Nearby monsters gain Strength and Resistance |

| Topic | Details |
|---|---|
| **Sky** | The sky follows the tides: **Flow** keeps the bright teal sky, **Thrive** turns the sky, fog and light a warm amber and **Endure** turns them a deep violet. |
| **HUD** | The HUD shows the current tide. When the tides are switched off it shows "Tides off". |
| **Tide items** | The **Tide Clock** shows the tide anywhere, and the **Tidebound Charm** gives a different blessing for each tide. |
| **Glimmerbees** | Glimmerbees stay in their hives whenever the tide is not Flow, during rain and at night. |

### Switching the tides off
| Topic | Details |
|---|---|
| **Commands** | `/sifttide turn off` and `/sifttide turn on` (operators) switch the tides for the whole Sift. The choice is saved with the world. While the tides are off, the Sift stays in a calm Flow. |
| **Peaceful** | **Tides never run in Peaceful**: no tide effects, no tide messages and no way to switch them on. The commands are refused there. |

---

## 4. Souls

| Topic | Details |
|---|---|
| **Collecting** | Defeat creatures inside the Sift to collect souls. Stronger creatures give more. |
| **Limit** | You can carry up to **100 souls**, and they stay with you when you die. |
| **Soul Mender** | spend 20 souls to heal 3 hearts (only 10 souls during Thrive). |
| **Soul Flask and Gummy** | **Soul Flask**: stores up to 500 souls. **Soul Gummy**: restores 12 souls. |
| **Ichor** | **Ichor drains souls first**: touching Ichor takes 2 souls per hit. It only burns you once you have no souls left (Fire Resistance and Gloop Jelly protect you). |
| **Soul Vents** | stand on one to be lifted high into the sky, then glide back down. |
| **Soul Falls** | now and then a soul falls from the Veil and leaves a Soul Block on the ground. |

---

## 5. Soul Storms

| Topic | Details |
|---|---|
| **Timing** | A Soul Storm sweeps across the Sift every **3 in-game days** and lasts **20 real-time minutes**. |
| **Unlock** | Storms unlock at **level 50**. In Creative they are always active. |
| **Warnings** | Two warnings come 5 minutes and 3 minutes before it hits, and the HUD shows a live timer. |
| **Weather** | Dark clouds roll in, soul rain falls and lightning strikes. It gets fiercer in the final minute. |
| **Waves** | Waves of monsters and mini-bosses are drawn to you. Splinterwings and Hexeyes can join them. Bosses no longer come with storms. The boss stages send two stronger waves instead. |
| **Scaling** | Enemy health and bonus XP scale with your level. Bonus XP grows up to **×2.5** as the storm nears its end. |
| **Tide** | The tide shapes the storm: easier on Flow, deadlier on Endure. |
| **Music** | Its own soundtrack, *Cyan Tempest*, plays only during the storm. |

### Peaceful and difficulty
| Topic | Details |
|---|---|
| **Peaceful** | hostile creatures, bosses and the Veilkeeper do not exist. They are removed when they load, and their spawn eggs do nothing (in the Creative menu they show a red "Disabled in Peaceful" line, only while the world is on Peaceful). Neutral creatures do not attack players and creatures of the Sift cannot hurt you. Soul Storms never happen, the storm clock is frozen and `/siftstorm start` is refused. The HUD shows "Tides and Soul Storms are off in Peaceful" in a single segment. |
| **Difficulty** | **Easy, Normal and Hard** shape the Sift. Easy has fewer hostile creatures, smaller storm waves and shorter poison, slowness, weakness, burning and freezing. Hard has more of each and longer effects. |
| **Delay** | `/siftstorm delay` resets the storm clock to 60 minutes and ends a storm that is running. |

**Soul Storm Trophy**: survive without dying and defeat at least **75%** of the monsters sent after you.

**Storm Lure**: storm monsters drop **Storm Shards**. Four Storm Shards around a Soul Block craft a Storm Lure, which calls a storm.

---

## 6. Biomes

### Surface biomes

| Biome | Description | Creatures |
|---|---|---|
| **Lullaby Hills** | Red ground with winding paths and patches of green grass, orange sand hollows and red stone cliffs, under white willows and fireflies. Every pit and stepped basin has one Bounce Jelly on its floor, so you can bounce back out | Bubblebun, Mossnib, Ichorling, Chimefly, Willowkin, Hummel, Puffleece, Lapjaw, Singer, Echo Golem, Bloomstag, Gloomshade, Wisplet, Moonmote, Lanternfin, Vespercloak, Kirinling, Islebearer, **Sniffer**, **Allay** |
| **Singer's Meadow** | Red sculk ground under tall blue and red grass, small patches of rosy grass, green patches, soil paths, red stone walls, Ichor pools with small islands and White Willows draped in pale vines and a shallow chasm with cliff walls and a Tidestone floor dotted with Bounce Jelly pads that bounce you back out. Wall Ferns and Wall Corals cling to the cliffs. Sift Villages and the Singer's Portal appear here | Bubblebun, Ichorling, Petalwing, Sproutle, Hummel, Puffleece, Spireneck, Singer, Echo Golem, Bloomstag, Ichor Lurker, Sifterling, Burstpuff, Snapjaw Bloom, Wisplet, Seraphin, Kirinling, Islebearer, **Allay**, **Bloom Empress** (arena) |
| **Wild Meadows** | Wide, flat flowering plains dotted with willows. Sift Villages appear here | Bubblebun, Mossnib, Petalwing, Sproutle, Thornback, Puffleece, Lapjaw, Spireneck, Echo Golem, Bloomstag, Sifterling, Burstpuff, Gnasher, Gnashling, Snapjaw Bloom, Wisplet, Lanternfin, Phoenixling, Kirinling, Islebearer, **Sniffer** |
| **Ravines** | Deep canyons with caves and Frozen Souls glowing in the walls | Ichorling, Chimefly, Lumenmoth, Resonant Golem, Lapjaw, Ichor Lurker, Sculk Prowler, Shardstalker, Gloomshade, Sculk Crawler, Sigilray, Hexeye, **Sculk Colossus** (arena) |
| **Sifter Canyon** | Clusters of 3 or 4 towering red spires and ancient Sifter ruins, rising at the edges of the meadows | Rockhopper, Thornback, Resonant Golem, Sifterling, Burstpuff, Spitgob, Gnasher, Gnashling, Shardstalker, Phoenixling, Islebearer, Galeroc, Splinterwing, Riftmaw, **Spire Titan** (arena) |
| **Humbler Huskland** | Bone Sand with blush patches, Husk Gravel paths, craters, deep chasms, Ichor pools with small islands, Husk Slate mesas, Bounce Jelly and giant titan bones. Huskland villages appear here | Dunegrazer, Bonewalker, Spitgob, Gnashling, Duneburrower, Gloopling, Jellyhop, Phoenixling, Sigilray, Islebearer, **Gnashmaw** (arena) |
| **The Carapace** | A cracked land of giant chitin plates and giant ribbed carapace domes with doorways, moss floors and glowing plants inside. Plates are twice as common and the ground is covered with grass, specks and blooms | Rockhopper, Thornback, Resonant Golem, Shellback, Shardstalker, Sifterling, Echo Golem, Splinterwing, Hexeye, Riftmaw |
| **Wild Sporefields** | Forests of giant glowing sporecaps over spore soil | Sporeling, Mossnib, Lumenmoth, Gloomshade, Snapjaw Bloom, Vespercloak, Splinterwing |
| **Choral Glen** | Singing chime spires and crystals | Singer, Chimefly, Bubblebun, Hummel, Sifterling, Moonmote, Lanternfin, Seraphin, **Allay** |
| **Ichor Ponds** | Glowing rainbow Ichor pools with small islands, glowing vines and soul flames | Ichorling, Ichor Lurker, Bubblebun, Dunegrazer, Spitgob, Burstpuff, Wisplet, Lanternfin, Sigilray |
| **Willow Highlands** | Tall mountains covered in white willows | Sift Goat, Cragmane, Willowkin, Petalwing, Sifterling, Vespercloak, Islebearer, Galeroc, Riftmaw |
| **Ichorfrost Peaks** | Rare snowy peaks in an endless blizzard of glowing Ichor snow | Ichor Yeti, Galeroc, Riftmaw |
| **The Silent Meridian** | A super rare field of Nebula Grass around an ancient monolith, with purple floating islands | Chimefly, Lumenmoth, Bubblebun, Gloomshade, Moonmote, Seraphin, Islebearer, Hexeye, **Veilkeeper** |

### Underground biomes

| Biome | Description | Creatures |
|---|---|---|
| **Glimmering Hollow** | A lush cavern with a great glowing Ichor lake, grounded islands, soul flames, Glowcaps and Thornblooms | Hostile creatures only |
| **Echo Den** | Sculk caverns of Echo Stone and Echo Clusters | Sculk Prowler, Sculk Crawler |
| **Frozen Soul Caverns** | Icy caves of Soul Ice, Soul Icicles and Soul Stalagmites | Rimewalker, Shiverback |

The **Illager Stronghold** lies deep underground in many biomes (see section 13).

### Sky
| Topic | Details |
|---|---|
| **Floating islands** | **Floating islands appear in many biomes**, high above the land, with willows, vines and Soul Vents below them. Larger ones can hold a **Sky Shrine** (a chime altar and a treasure chest), the ruins of a **sky camp**, or a patch of **Glowmelons**. Moonmotes and Kirinlings sometimes live on them. |
| **Splinterwing Nests** | rare floating crystal islands with hanging vines, ruled by the Splinterwing Queen. |
| **Auroras** | Three colored **auroras** drift across the sky **day and night**. |
| **Sun and moon** | There is **no sun and no moon**. The Sift has a sky of its own. |

---

## 7. Sift Villages

Sift Villages are rare. They appear in Wild Meadows, Singer's Meadow and the Humbler Huskland. Find one with `/locate structure the_sift:sift_village`, a Village Explorer Map, or `/sift village`.

### Layout
| Topic | Details |
|---|---|
| **Center** | A central **Ichor well** with a lantern and a bell |
| **Houses** | Five houses with beds, a job block and a lamp. One house holds a loot chest |
| **Chapel** | A **chapel** with a bell tower, a chime crystal altar and candles, tended by the **Chanter** |
| **Workshop** | A **workshop** with a smithing table, anvil, furnace, grindstone, barrels and a chest, worked by a Smith. Stations face into the room, barrels stand upright and the grindstone lies flat on the floor |
| **Market** | A **market** with two stalls, run by a Cook |
| **Farms** | Two farms of Duskwheat and Glowroot watered by Ichor, and paths from every house to the square |
| **Guard** | A **Resonant Golem** guards every village |

### Village styles
| Biome | Built from |
|---|---|
| Wild Meadows | White Willow planks and logs, Siftstone tiles |
| Singer's Meadow | Red Sift Bricks, blue Tidestone and carved bricks |
| Humbler Huskland | Blush Sandstone, bone pillars and Bone Bricks, on Bone Sand with gravel paths |

### Village life
| Topic | Details |
|---|---|
| **Daily life** | Villagers open doors, walk to their job blocks during the day and go home at night |
| **Bell** | **Ring a bell** to send nearby villagers running home for a while |
| **Defense** | Hostile Sift creatures hunt villagers, and Resonant Golems defend them |
| **Growth** | Villages slowly gain new children over time |

### Sift Villagers
| Calling | Job block | Buys | Sells |
|---|---|---|---|
| **Librarian** | Sift Lectern | Paper | The Sifter's Almanac, Bestiary, Chronicle of the Veil, Frostbite and Soul Harvest books |
| **Farmer** | Sift Composter | Duskwheat, Glowroot, Glowmelon Slices | Sift Bread, Duskwheat Seeds, Sift Goldfruit, Glow Honey, Duskmelon Seeds |
| **Smith** | Sift Smithing Table | Siftite Shards, Gnasher Fangs | Siftite Pickaxe, Sword and Chestplate, Ichor Ward book |
| **Cartographer** | Sift Cartography Table | Paper | Rift Compass, Waystone Shard, Tide Clock, Map, Rift Stride book, four Explorer Maps |
| **Fletcher** | Sift Fletching Table | White Willow Sticks | Arrows, Siftite Bow, Siftite Crossbow |
| **Weaver** | Sift Loom | Spore Powder, Glowcomb | Ichor Wool, Ichor Bed, Petal Glider, candles, Bounce Jelly |
| **Cook** | Sift Furnace | Raw Sift Meat, Gloop Jelly | Cooked Sift Meat, Sift Stew, Glowcap Soup |
| **Keeper** | Sift Coffer | Sculk Jelly | Soul Gummy, Soul Flask, Soul Jar, Obsidian |
| **Chanter** | Chapel | Chime Shards | Bloom Tea, candles, Ichor Elixir, Soul Gummies, Bottles o' Enchanting |

---

## 8. The Living World

### Predators and prey
| Topic | Details |
|---|---|
| **Hunting** | Hunters stalk and chase their prey, and prey flees. Grazers feed on grass, form herds and sometimes migrate |
| **Thornbacks** | **Thornbacks** shelter smaller creatures from hunters |
| **Sky food web** | The sky has its own food web: Lanternfins hunt Wisplets, Seraphins and Vespercloaks hunt Moonmotes and Wisplets, Phoenixlings hunt Wisplets and Lanternfins, Sigilrays and the Islebearer feed on Lanternfins, Hexeyes and Riftmaws hunt bigger flyers, and the Galeroc hunts Kirinlings and grazers |
| **Illagers** | Every Sift creature that can fight attacks **Illagers** (Pillagers, Vindicators, Evokers, Illusioners and Ravagers) on sight. Bosses and gentle creatures stay out of it |

### Symbiosis
| Helper | Partner | What happens |
|---|---|---|
| Chimefly, Petalwing, Wisplet, Seraphin | Grazers | Groom them, and both gain Regeneration |
| Chimefly, Petalwing, Wisplet, Seraphin, Glimmerbee | Crops and saplings | Pollinate crops and help saplings grow |
| Sproutle | Thornback | Grooms it |
| Sporeling | Spore soil | Spreads Glowcaps and Puffcaps |
| Lumenmoth | Bubblebun, Mossnib | Looks after them |

### Young and variants
| Topic | Details |
|---|---|
| **Young** | Many gentle creatures have **young** that grow up over a day. They come from breeding, sometimes appear in the wild, or can be made by using a spawn egg on an adult |
| **Variants** | Twenty creatures come in **three variants** that differ in color and shape. Some are bigger and stockier with larger heads and longer ears, others slimmer and taller |

### The land itself
| Topic | Details |
|---|---|
| **Plants** | Plants slowly regrow on Sift grass, and short and tall grass give off a faint, soft glow |
| **Dawn chorus** | A dawn chorus of singing creatures heals wildlife when Thrive begins |
| **Ichor immunity** | Only Sift creatures are immune to Ichor |

---

## 9. Farming and Plants

### Farmland
| Topic | Details |
|---|---|
| **Farmland** | Till Sift grass, Sift Dirt or Sift Soil with a hoe to make **Sift Farmland**, and use a shovel to make paths |
| **Watering** | **Ichor** waters Sift fields, and crops grow faster on Sift Farmland |
| **Ichor boost** | **Ichor within four blocks** of a field doubles the growth of crops on Sift Farmland and of White Willow saplings |

### Crops
| Crop | How it works |
|---|---|
| **Duskwheat** | Plant Duskwheat Seeds. Three Duskwheat make Sift Bread or 2 Paper |
| **Glowroot** | A glowing root crop |
| **Glowmelon** | A teal melon with violet stripes and glowing pink flesh. Craft seeds from a slice. The fruit grows next to the stem |
| **Duskmelon** | A rose-gold melon with aqua flesh. Grows like the Glowmelon |
| **Soulreed** | Grows wild. Three make 3 Paper |

Glowmelons and Duskmelons are rarely found growing wild on the grass of Wild Meadows, Singer's Meadow, Lullaby Hills and the Willow Highlands. Nine slices craft a melon block.

### Bees
| Topic | Details |
|---|---|
| **Homes** | **Glimmerbees** live in **Glimmerbee Nests** (on White Willows and canyon trees) and **Sift Hives**. They fly out to pollinate and come home with nectar. They stay in during the night, during rain and whenever the tide is not Flow |
| **Memory** | Each bee remembers its own hive, also after the world is reloaded. It forages only near the hive, comes back after a couple of minutes or when it strays too far, and looks for a hive if it has none |
| **Every dimension** | **Hives and Glimmer Nests work in every dimension**, not only the Sift. A Sift Hive or Glimmer Nest you place comes with **3 bees** already inside, unless the area already has many Glimmerbees |
| **Honey** | A full hive can raise a new bee. Harvest Glimmer Honey with a Soulflame Brazier or campfire below the hive, or the bees attack |
| **Breaking** | Breaking a hive releases its bees. With Silk Touch, the bees and honey stay inside |
| **On trees** | Glimmer Nests grow on a good share of White Willows and on canyon trees, in newly generated chunks |

### Saplings and Bone Meal
| Topic | Details |
|---|---|
| **Saplings** | **White Willow Sapling** and **Sporecap Sapling** grow with Bone Meal or Spore Powder |
| **Bone Meal** | Bone Meal on a Sift grass block spreads matching plants. On short grass, it grows tall grass |

### Wild plants
| Plant | Effect |
|---|---|
| **Glowcap** | Glows, harmless |
| **Thornbloom** | Hurts, slows and poisons whoever stands in it |
| **Puffcap** | Slows you down |
| **Ichor Crust** | Burns you unless you sneak |
| **Red Coral Plant**, **Broadleaf**, **Magenta Bloom** | Common decoration across the meadows, hills and highlands |
| **Wall Fern**, **Wall Coral** | Grow on cliff walls and terrace faces, and can be placed on any wall |
| Yellow Bloom, Yellow Specks | Rare, only along the edges of paths. Companion treats |
| Pale Blue Bloom, Ember Grass, vines | Decoration and companion treats |
| **Green Urn** | Rare green urns scattered across the meadows and hills. Breaking one drops 1-3 emeralds |

---

## 10. Creatures

Health is in health points (2 points = 1 heart). Neutral creatures fight back only when provoked.

### Gentle
| Creature | Health | Where | Notes |
|---|---|---|---|
| Bubblebun | 8 | All meadows, Lullaby Hills, Choral Glen, Ichor Ponds, Willow Highlands | A blue slime bunny. Lives in groups, plays and bathes in Ichor |
| Mossnib | 14 | Lullaby Hills, Wild Meadows, Sporefields | |
| Ichorling | 6 | Ravines, Lullaby Hills, Ichor Ponds, caves | |
| Puffleece | 10 | Meadows, Lullaby Hills | Drops Ichor Wool |
| Lapjaw | 22 | Wild Meadows, Lullaby Hills, Ravines | |
| Petalwing | 4 | Meadows, Willow Highlands | Pollinator |
| Chimefly | 4 | Lullaby Hills, Ravines, Choral Glen | Pollinator |
| Dunegrazer | 24 | Humbler Huskland, Ichor Ponds | Grazer |
| Rockhopper | 12 | Sifter Canyon, The Carapace | |
| Sproutle | 6 | Meadows | Grooms Thornbacks |
| Sporeling | 8 | Wild Sporefields | Spreads fungi |
| Frostling | 8 | Frozen Soul Caverns | |
| Sift Goat | 12 | Willow Highlands | |
| Snapjaw Bloom | 18 | Meadows, Sporefields | A friendly flower that licks you, giving you Regeneration. Adoptable |
| Spireneck | 30 | Wild Meadows, Singer's Meadow | A tall, long-necked grazer |
| **Gloopling** | 10 | Ichor pools of the Huskland | Swims in Ichor. Drops **Gloop Jelly** |
| **Jellyhop** | 14 | Humbler Huskland | A bouncy jelly cube. Jump on it to be launched high into the air |
| Sift Villager | 20 | Sift Villages | Trader |
| **Singer** | 24 | Singer's Meadow, Lullaby Hills, Choral Glen | A tall, shaggy, always-happy singer. Its song heals allies, calms Wardens and pushes enemies back |
| **Echo Golem** | 60 | Meadows, Lullaby Hills, The Carapace, or built | A teal stone golem with a glyph mask that carries a glowing Soul Block on its head. Gathers Soul Blocks for you |
| **Sniffer** | vanilla | Lullaby Hills, Wild Meadows | The vanilla Sniffer is part of the Sift |
| **Allay** | vanilla | Choral Glen, Lullaby Hills, Singer's Meadow | The vanilla Allay is part of the Sift |

### Sky creatures
| Creature | Health | Where | Notes |
|---|---|---|---|
| Wisplet | 4 | Meadows, Ichor Ponds, Lullaby Hills | A tiny soul flame with moth wings. Pollinator |
| Moonmote | 6 | Silent Meridian, Choral Glen, Lullaby Hills | A sleepy little moon. Adoptable |
| Lanternfin | 5 | Ichor Ponds, Lullaby Hills, Choral Glen, Wild Meadows | A fish that swims through the air in schools |
| Seraphin | 16 | Choral Glen, Singer's Meadow, Silent Meridian | A golden mask with one eye and three pairs of wings |
| Vespercloak | 16 | Sporefields, Lullaby Hills, Willow Highlands | An empty hooded cloak carrying a soul lantern |
| Phoenixling | 18 | Sifter Canyon, Huskland, Wild Meadows | A small Ichor phoenix |
| Sigilray | 24 | Ichor Ponds, Ravines, Huskland | A sky ray with a glowing rune |
| Islebearer | 140 | Highlands, Lullaby Hills, Silent Meridian, Huskland, Meadows, Sifter Canyon | A colossal gentle beast with a floating island on its back |
| Kirinling | 10 | Meadows, Lullaby Hills | A little qilin. Walks and flies. Adoptable and rideable |
| Galeroc | 90 | Willow Highlands, Ichorfrost Peaks, Sifter Canyon | A giant crystal-horned dragon. Calm unless attacked. Adoptable and rideable |

### Neutral
| Creature | Health | Damage | Where |
|---|---|---|---|
| Thornback | 30 | 5 | Sifter Canyon, Wild Meadows, The Carapace |
| Willowkin | 40 | 7 | Lullaby Hills, Willow Highlands |
| Hummel | 20 | 3 | Singer's Meadow, Lullaby Hills, Choral Glen |
| Bonewalker | 30 | 6 | Humbler Huskland |
| Lumenmoth | 16 | 4 | Ravines, Sporefields, Silent Meridian, caves |
| Ichor Lurker | 22 | 5 | Ravines, Singer's Meadow, Ichor Ponds |
| Resonant Golem | 60 | 10 | Ravines, Sifter Canyon, The Carapace, villages |
| Bloomstag | 26 | 5 | Meadows, Lullaby Hills |
| Ichor Yeti | 60 | 9 | Ichorfrost Peaks |
| Cragmane | 30 | 7 | Willow Highlands |
| Glimmerbee | 8 | 2 | Nests and hives |

### Hostile
| Creature | Health | Damage | Where | Notes |
|---|---|---|---|---|
| Sifterling | 6 | 1 | Meadows, Sifter Canyon, Highlands, The Carapace, Choral Glen | Small and fast |
| Sculk Prowler | 30 | 6 | Ravines, Echo Den, caves | |
| Shardstalker | 24 | 5 | Sifter Canyon, Ravines, The Carapace | Hunts in packs |
| Gloomshade | 16 | 4 | Ravines, Lullaby Hills, Sporefields, Silent Meridian | Flies |
| Duneburrower | 28 | 6 | Humbler Huskland | |
| Sculk Crawler | 18 | 4 | Ravines, Echo Den | |
| Burstpuff | 14 | 3 | Sifter Canyon, Meadows, Ichor Ponds | Explodes like a Creeper when it dies |
| Spitgob | 20 | 2 | Huskland, Sifter Canyon, Ichor Ponds | Spits globs from range |
| Gnasher | 28 | 6 | Sifter Canyon, Wild Meadows | |
| Gnashling | 14 | 4 | Huskland, Wild Meadows, Sifter Canyon | |
| Shellback | 34 | 6 | The Carapace | Armored brute |
| Rimewalker | 30 | 6 | Frozen Soul Caverns | |
| Shiverback | 38 | 7 | Frozen Soul Caverns | |
| Splinterwing | 8 | 2.5 | Sifter Canyon, Sporefields, The Carapace | A crystal hornet that swarms and poisons |
| Hexeye | 20 | 4.5 | Ravines, The Carapace, Silent Meridian | Its gaze slows and weakens |
| Riftmaw | 60 | 9 | Peaks, Highlands, Sifter Canyon, The Carapace | A rare sky serpent with a burning bite |
| Sculk Blob | 6 | 3 | Summoned by the Sculk Colossus | |

---

## 11. Companions and Riding

Hold a creature's favourite treat and right-click it to **adopt** it. Adopted creatures follow you and never despawn.

| Creature | Treat |
|---|---|
| Bubblebun | Yellow Bloom |
| Mossnib | Teal Grass |
| Ichorling | Siftite Shard |
| Puffleece | Red Sift Grass |
| Snapjaw Bloom | Yellow Bloom |
| Singer | Pale Blue Bloom |
| Echo Golem | Echo Shard |
| Sporeling | Spore Powder |
| Frostling | Frozen Soul Snowball |
| Sift Goat | Yellow Bloom |
| Moonmote | Glowmelon Seeds |
| Kirinling | Glowmelon Slice |
| Galeroc | Glowmelon |
| Jellyhop | Gloop Jelly |
| Gloopling | Gloop Jelly |
| Petalwing | Yellow Bloom |
| Chimefly | Pale Blue Bloom |
| Rockhopper | Teal Grass |
| Sproutle | Red Sift Grass |
| Wisplet | Glowmelon Seeds |
| Lanternfin | Glowmelon Slice |
| Seraphin | Pale Blue Bloom |
| Vespercloak | Glowmelon Seeds |
| Phoenixling | Glowmelon Slice |
| Dunegrazer | Teal Grass |
| Lapjaw | Pale Blue Bloom |
| Spireneck | Glowmelon Slice |
| Sigilray | Glowmelon Seeds |
| Islebearer | Glowmelon |

| Topic | Details |
|---|---|
| **Defending you** | adopted creatures fight for you. When something attacks you, or a hostile creature turns on you, they go after it, and they do not run away in a fight. |
| **Riding** | right-click an adopted Kirinling, Galeroc, Islebearer, Sigilray, Dunegrazer, Sift Goat, Spireneck, Lapjaw, Snapjaw Bloom or Puffleece with an empty hand. Ground mounts hop up single blocks. The flying mounts (Kirinling, Galeroc, Islebearer and Sigilray) fly where you look: look up and move forward to take off, steer by looking, and look down to land. |
| **Jellyhop** | your living trampoline. Jump on top of it to be launched about 16 blocks up. Sneak to stand on it without bouncing. |
| **Companion Whistle** | calls your companions, or tells them to stay or follow. |
| **Soul Jar** | right-click one of your **adopted** creatures to store it, and right-click the ground to release it. On anything else it tells you that it only holds creatures you have adopted. Wild neutral and hostile creatures cannot be jarred. |
| **Echo Golem** | place a Carved Pumpkin on two stacked Soul Blocks. Heal it by giving it a Soul Block. |

---

## 12. Bosses and Arenas

Every boss has a boss bar and lives only in its own arena. Arena bosses stay near home and slowly recover when nobody is fighting them. **Defeating a boss spawns a reward chest** with its signature item, boss materials, a Sift enchanted book and diamonds, emeralds, souls and XP.

| Boss | Health | Arena | Abilities | Drops | Reward chest item |
|---|---|---|---|---|---|
| **Sculk Colossus** | 300 | Colossus Pit (Ravines) | Slams the ground and summons Sculk Blobs | Colossus Heart, trophy, music disc | **Colossus Plate**: Protection IV, Unbreaking III, Mending |
| **Spire Titan** | 250 | Titan's Crown (Sifter Canyon) | Calls Sifterlings | Titan Shard, trophy, music disc | **Spire Breaker**: Efficiency V, Fortune III, Unbreaking III |
| **Bloom Empress** | 220 | Empress Garden (Singer's Meadow) | Poisons and weakens everyone close, summons Burstpuffs | Empress Bloom, trophy, music disc | **Empress's Thorn**: Power V, Flame, Infinity, Unbreaking III |
| **Gnashmaw** (mini-boss) | 120 | Gnashmaw Den (Huskland) | Roars and leads Gnashlings | Gnasher Fangs, Siftite Shard | **Gnashmaw's Cleaver**: Sharpness V, Efficiency IV, Unbreaking III |
| **Splinterwing Queen** (mini-boss) | 150 | Splinterwing Nest (sky) | Summons her swarm and dives at you | **Queen's Stinger**, Glowcomb | **Splinterwing Crown**: Protection IV, Respiration III, Thorns II |
| **Supreme Evoker** | 220 | Illager Stronghold arena | Soul fire, Vexes and blinking | Totem of Undying, Titan Marrow | **Evoker's Pact**: a Totem of Undying |
| **Monstrous Opus** | 320 | Illager Stronghold arena | A roar that knocks everyone back | Diamonds, Titan Marrow | **Opus Hammer**: a Mace with Density V and Wind Burst II |
| **The Veilkeeper** | 160 | Meridian Monolith (Silent Meridian) | Blinks and summons Gloomshades | **Veil Shard**, Echo Shard | **Veilstep Boots**: Feather Falling IV, Depth Strider III |

| Topic | Details |
|---|---|
| **Trophies** | every boss drops a trophy block you can place: Sculk Colossus, Spire Titan, Bloom Empress, Gnashmaw, Splinter Queen, Veilkeeper, Supreme Evoker and Monstrous Opus. The mini-bosses Riftmaw and Galeroc sometimes drop one. |
| **Veilkeeper** | **Waking the Veilkeeper**: use an **Echo Shard** on the **Meridian Core** of the monolith. |
| **Resonant Upgrade** | The Colossus Heart, Titan Shard and Empress Bloom, with a Siftite Block, craft the **Resonant Upgrade**. |
| **Finding arenas** | Find arenas with `/locate structure the_sift:colossus_arena`, `titan_arena`, `empress_arena`, `gnashmaw_arena` or `splinter_nest`, with the Arena Explorer Map, or with `/sift arena <colossus\|titan\|empress\|gnashmaw>`. |

---

## 13. The Illager Stronghold

A huge fortress deep underground. Find it with `/locate structure the_sift:illager_stronghold`.

### Getting in
| Topic | Details |
|---|---|
| **Gatehouse** | A stone **gatehouse** with glowing lamps marks the entrance on the surface. Stand on the **Soul Lift** inside it. |
| **Service ladder** | A **service ladder** in another corner also runs from the surface to every floor. |

### Soul Lifts
| Topic | Details |
|---|---|
| **Using lifts** | **Jump** on a Soul Lift (or right-click it) to rise to the next lift above. **Sneak** on it (or sneak and right-click it) to drop to the next lift below. |
| **Lift layout** | One lift joins the surface, Floor 1 and Floor 2. A second lift on the far side joins Floor 2 and Floor 3, so you have to cross the Soul Forge to go deeper. |

### Floors
| Floor | What's there | Guards |
|---|---|---|
| **1. Barracks** | Ichor fountain, bunk beds, mess hall, two armories with chests, storage and a training yard | Vindicators, Pillagers, an Evoker |
| **2. Soul Forge** | A glowing Ichor reactor in a glass tube, blast furnaces, lines of machinery and an alchemy lab | Evokers, an Illusioner, Vindicators, Pillagers |
| **3. Vault and Prison** | Four vault chests on pedestals, prison cells with captured Sift Villagers, a Ravager pen and the portal room | Vindicators, Pillagers, an Evoker, a Ravager |

### The arena
At the end of Floor 3, an **Illager portal** drops you into a round arena far below. The **Supreme Evoker** and the **Monstrous Opus** wait there. A portal on the far side takes you back up.

---

## 14. Items and Recipes

### Gear
| Topic | Details |
|---|---|
| **Siftite** | **Siftite** tools, weapons and armor, plus the Siftite Spear, Bow and Crossbow |
| **Spears** | the Siftite and Resonant Spears work like vanilla spears, with a quick jab, a charge attack while you hold use, and a lunge with the Lunge enchantment. They take the spear enchantments |
| **Resonant set** | **The Resonant set**: at a smithing table, the Resonant Upgrade and an Echo Shard upgrade Siftite gear into the Resonant **Sword, Pickaxe, Axe, Shovel, Hoe, Spear, Bow, Crossbow and all four armor pieces** |
| **Resonant armor** | **Resonant armor** is the strongest in the Sift: more durability and toughness than Siftite, plus some knockback resistance |
| **Mount armor** | The armor for mounts follows the same upgrade |
| **Queen's Stinger** | a Resonant sword that poisons what it hits |
| **Enchanting** | All Siftite and Resonant gear works with vanilla enchanting and enchanted books |

### Weapon damage
| Weapon | Siftite | Resonant |
|---|---|---|
| **Sword** | 11 | 12.5 |
| **Axe** | 13 | 14.5 |
| **Spears** | Material bonus +7 | Material bonus +8.5 |
| **Pickaxe, Shovel, Hoe** | Unchanged: they keep their old damage | Unchanged |

The Queen's Stinger is a Resonant sword that deals 13 and poisons. Damage is in health points (2 points = 1 heart).

### Armor values
| Piece | Siftite | Resonant |
|---|---|---|
| **Helmet** | 4 | 5 |
| **Chestplate** | 9 | 10 |
| **Leggings** | 7 | 8 |
| **Boots** | 4 | 5 |
| **Mount armor** | 13 | 15 |
| **Toughness** | 3 | 4 |
| **Knockback resistance** | 0.05 | 0.1 |

### Key recipes
| Item | Recipe |
|---|---|
| **Resonant Upgrade** | Colossus Heart, Titan Shard, Empress Bloom and a Siftite Block (makes 2). At a smithing table, use it with an Echo Shard on a piece of Siftite gear |
| **Sift Chest** | White Willow Planks in a ring around a Siftite Shard |
| **Rift Compass** | 3 Iron Ingots, an Echo Shard and a Soul Block |
| **Waystone Shard** | Tidestone, Siftite Shard and a Glowcap |
| **Tide Clock** | 3 Gold Ingots, a Tidestone and a Siftite Shard |
| **Soul Mender** | 4 Gold Ingots, 4 Soul Blocks and a Siftite Shard |
| **Soul Flask** | 4 Sift Glass, a Soul Block and a Siftite Shard |
| **Soul Jar** | 5 Sift Glass, a Soul Block and White Willow Planks |
| **Echo Flute** | An Echo Shard, a Bone and a Siftite Shard |
| **Companion Whistle** | White Willow Stick, Gnasher Fang and Echo Shard |
| **Storm Lure** | 4 Storm Shards around a Soul Block |
| **Petal Glider** | 4 Red Sift Grass, a Phantom Membrane and 2 White Willow Sticks |
| **Bounce Jelly** | 3 Gloop Jelly and a Slime Ball (makes 2) |
| **Paper** | 3 Soulreed (makes 3) or 3 Duskwheat (makes 2) |
| **String** | White Willow Vines |
| **Flint** | Husk Gravel |
| **Glowmelon / Duskmelon Seeds** | A slice of the melon |

### Special items
| Item | Effect |
|---|---|
| **Gloop Jelly** | Eat it to swim safely through Ichor (Fire Resistance) for a minute |
| **Titan Marrow** | Permanently adds a heart of health, up to five times. The hearts stay when you die. Found near the giant bones of the Huskland and in boss chests |
| **Ichor Elixir** | Fire Resistance and Speed |
| **Veil Shard** | Teleports you to your arrival point |

### Throwables
**Ichor Bomb** (a powerful explosion that does not destroy blocks), Sticky Glob (slows), Frozen Soul Snowball and Iceball (freeze) and the Glacial Soul Core (a powerful freeze).

| Ichor Bomb | Details |
|---|---|
| **Power** | A very large blast, stronger than TNT, with a big spark burst. It does not destroy blocks |
| **Safety** | The thrower and the thrower's own pets take no damage from it |
| **Stack** | Up to **64** in one stack |

### Food
Cooked Sift Meat, Sift Goldfruit, Goldfruit Pie, Sift Stew, Sift Bread, Glowcap Soup, Bloom Tea, Glowmelon and Duskmelon slices, Glow Honey, Soul Gummy and the Ichor Elixir.

---

## 15. Charms

Hold a charm in your **off-hand**.

| Charm | Effect | Recipe |
|---|---|---|
| **Tidebound Charm** | Speed on Flow, Regeneration on Thrive, Resistance on Endure | 2 Tidestone, 2 Siftite Shards and a Tide Clock |
| **Fang Charm** | Strength | 4 Gnasher Fangs and String |
| **Chitin Charm** | Resistance, stronger below half health | 4 Chitin Shards and a Gold Ingot |
| **Tempest Charm** | Resistance and 25% more XP during Soul Storms | 4 Storm Shards, 4 Gold Ingots and a Siftite Block |

---

## 16. Enchantments

| Enchantment | Applies to | Max level | Effect |
|---|---|---|---|
| **Frostbite** | Melee weapons | II | Slows your target |
| **Soul Harvest** | Melee weapons | III | More souls from every kill |
| **Ichor Ward** | Armor | IV | Extra protection from fire and Ichor |
| **Rift Stride** | Boots | III | Faster movement |

Found at the enchanting table, in chests, in boss reward chests and from village traders.

---

## 17. Sift Books and Bestiary Ranks

| Book | What it does |
|---|---|
| **The Sifter's Almanac** | Current tide, your souls, the storm timer and your landing spot |
| **Chronicle of the Veil** | The history of the Sift. Inside the Sift it points toward the nearest Silent Meridian |
| **Bestiary of the Sift** | Records every Sift creature you defeat, with your rank and your next goal |

### Bestiary ranks
| Rank | Entries | Reward |
|---|---|---|
| Novice Tracker | 5 | 4 Soul Gummies, 4 Siftite Shards, 5 souls |
| Wild Tracker | 10 | Titan Marrow, 8 Siftite Shards, 10 souls |
| Naturalist | 20 | Titan Marrow, 3 Diamonds, 15 souls |
| Sift Sage | 30 | 2 Titan Marrow, an Enchanted Golden Apple, 20 souls |
| Keeper of the Bestiary | 40 | 2 Titan Marrow, 2 Netherite Scrap, 25 souls |

Each rank also has its own advancement.

---

## 18. Blocks

### Natural blocks
| Topic | Details |
|---|---|
| **Grass blocks** | crimson, rosy, teal, pale and nebula, with matching short and tall grass and vines. The green, pink and red sculk grass blocks give off a soft glow, and the grasses, flowers, vines and the White Willow sapling give off a faint light |
| **Soils, sands and stones** | Sift Soil, Sift Dirt, Nebula Dirt, Blush Sand, **Bone Sand**, **Husk Gravel**, **Husk Slate**, Spore Soil, Siftstone, Cave Stone, Meridian Stone, Echo Stone, Froststone |
| **Soul blocks** | Soul Block, Frozen Souls, Soul Ice, Soul Icicles, Soul Stalagmites, Soulflame Stone, Soul Vent |
| **Ichor** | a glowing rainbow liquid that drains souls and burns anything not from the Sift |

### Special blocks
| Block | What it does |
|---|---|
| **Bounce Jelly** | A translucent green jelly that launches you about **16 blocks** up when you step on it, and you take no fall damage. Sneak to stand on it without bouncing. Found on the floor of pits and basins in Lullaby Hills, on the floor of the Singer's Meadow chasm and in the Humbler Huskland. Sold by Weavers |
| **Soul Lift** | Found in the Illager Stronghold. Jump or right-click to go up, sneak or sneak + right-click to go down |
| **Soul Vent** | Lifts you high into the sky |
| **Sift Chest** | A chest of the Sift with **54 slots**, double a normal chest. It keeps its items when broken. Craft it from White Willow Planks and a Siftite Shard. The chests on floating islands, in Sky Shrines and in sky camps are Sift Chests |
| **Glimmerbee Nest / Sift Hive** | Homes of the Glimmerbees. They work in every dimension and come with 3 bees when you place them |
| **Trophies** | Decorative trophy blocks for each boss. The Soul Storm Trophy comes from surviving a storm |
| **Glowmelon / Duskmelon** | Melon blocks. The Glowmelon glows |

### Building blocks
| Topic | Details |
|---|---|
| **New plants** | **Red Coral Plant**, **Broadleaf**, **Magenta Bloom**, **Wall Fern**, **Wall Coral** and the **Green Urn**, all in the Nature tab |
| **White Willow trees** | Narrow trees with a single one-block trunk and a compact crown |
| **White Willow set** | A full **White Willow** wood set with signs, hanging signs, boat, chest boat, ladder, table, stool and bookshelf |
| **Tidestone** | **Smooth Tidestone** (the Tidestone with no frame) and **Polished Tidestone** (the framed look, crafted from 4 Smooth Tidestone or stonecut from Tidestone) |
| **Bricks and stone** | Siftstone, Sift Bricks, Tidestone, Blush Sandstone, Bone Bricks, Carapace Bricks, Echo Stone Bricks and Froststone Bricks |
| **Glass, wool and light** | Sift Glass, Ichor Glass, Ichor Wool, Ichor Bed, lanterns, lamps and the Soulflame Brazier |
| **Workstations** | Workstations: Sift Furnace, Composter, Lectern, Smithing Table, Cartography Table, Fletching Table, Loom and the Sift Coffer |

### Ores
Every vanilla ore in Sift stone and Sift soil variants, plus the glowing **Siftite Ore**.

Every block has its own map color, and everything sits in one sorted creative tab.

---

## 19. Structures

| Structure | Where | `/locate structure` id |
|---|---|---|
| **Sift Village** | Wild Meadows, Singer's Meadow, Humbler Huskland | `the_sift:sift_village` |
| **Illager Stronghold** | Deep underground | `the_sift:illager_stronghold` |
| **Singer's Portal** | Singer's Meadow | `the_sift:singers_portal` |
| **Boss arenas** | Ravines, Sifter Canyon, Singer's Meadow, Huskland | `the_sift:colossus_arena`, `titan_arena`, `empress_arena`, `gnashmaw_arena` |
| **Splinterwing Nest** | Sky over meadows, highlands and canyons | `the_sift:splinter_nest` |
| **Meridian Monolith** | Silent Meridian | `the_sift:meridian_monolith` |
| **Illager Soul Excavation** | Across the Sift | `the_sift:illager_soul_excavation` |
| **Sifter Ruins** | Sifter Canyon and beyond | `the_sift:sifter_ruins` |
| **Ruined Sift Portal** | Across the Sift | `the_sift:ruined_sift_portal` |
| **Titan bones** | Humbler Huskland | Ribcages, tusk gates, titan hands, Titan Skulls, Titan Spines and walk-in **Hollow Humbler Husks**, often with a marrow cache chest |
| **Floating islands** | Many biomes | Sky Shrines, sky camps and Glowmelon patches |

---

## 20. Commands

### For everyone
| Command | What it does |
|---|---|
| `/siftstorm query` | Time until the next Soul Storm |

### For operators
| Command | What it does |
|---|---|
| `/siftstorm start` / `/siftstorm stop` | Start or end a storm. `start` is refused in Peaceful |
| `/siftstorm delay` | Reset the storm clock to 60 minutes and end a storm that is running |
| `/sifttide turn off` / `/sifttide turn on` | Switch the Sift Tides off or on for the whole Sift. Refused in Peaceful |
| `/sifttime set day \| noon \| night \| midnight \| flow \| thrive \| endure` | Set the time or the tide |
| `/sifttime query` | Show the current time and tide |
| `/sift souls get \| set \| add` | Read or change a player's souls |
| `/sift tide` / `/sift tide set` | Read or set the tide |
| `/sift storm active \| seconds \| start \| stop` | Check or control the Soul Storm |
| `/sift enter` / `/sift leave` | Without naming a player, move yourself into the Sift or back home, and tell you if you are already there. With players, send them in or out. `/sift leave` always gets you out, even without a saved return point |
| `/sift waystone set \| clear` | Set or clear a waystone |
| `/sift bestiary <player> \| reset \| complete` | Read, reset or complete a Bestiary |
| `/sift surface` | Move players up to the surface |
| `/sift village` | Teleport to the nearest Sift Village |
| `/sift arena <colossus\|titan\|empress\|gnashmaw>` | Teleport next to a boss arena |

All `/sift` commands work in command blocks.

---

## 21. Advancements

| Advancement | How to get it |
|---|---|
| The Sift | Step into the Sift |
| Warden's Challenge | Defeat a Warden at the portal |
| A Taste of the Sift | Eat Cooked Sift Meat |
| Golden Harvest | Eat a Sift Goldfruit |
| Willow Crafter | Craft a White Willow Sign |
| Siftite Smith | Forge a Siftite Pickaxe |
| Soul Miner | Dig up a Soul Block |
| Rift Walker | Tear open a Rift |
| Lifted by Souls | Ride a Soul Vent into the sky |
| Boing! | Get launched by Bounce Jelly or a Jellyhop |
| Sky Gardener | Reach the floating islands |
| Best Friends | Adopt a Sift creature |
| Soul Shaper | Build a Echo Golem |
| Excavation Raider | Defeat a Vindicator at an Illager Soul Excavation |
| Colossus Fallen / Titan Toppled / Wilted Crown | Defeat each guardian |
| Conqueror of the Sift | Defeat all three guardians |
| Alpha Down | Defeat the Gnashmaw |
| Beyond the Veil | Wake and defeat the Veilkeeper |
| Eye of the Storm | Survive a Soul Storm and defeat most of its enemies |
| Storm Caller | Call a Soul Storm with a Storm Lure |
| Soul Hoarder | Fill a Soul Flask with 500 souls |
| Lucky Charms | Collect all four charms |
| Sift Scholar | Collect all three Sift books |
| Novice Tracker → Keeper of the Bestiary | Reach each Bestiary rank |
| Field Researcher | Record 20 creatures |
| Master Bestiarist | Record every creature |
| Wanderer of the Sift | Visit all sixteen biomes |
| The Silent Field | Find the Silent Meridian |
| Cold Souls | Descend into the Frozen Soul Caverns |

---

## 22. Compatibility

| Topic | Details |
|---|---|
| **Shader packs** | the Sift has a real day and night under shader packs |
| **Controlify** | controller support |
| **Map mods** | such as Xaero's: every biome and block has its own map color |
| **Overworld** | sculk contamination slowly creeps into some vanilla Overworld biomes |

---

## 23. FAQ

| Question | Answer |
|---|---|
| **How do I get into the Sift?** | Build a Reinforced Deepslate frame, use an Echo Shard on it and defeat the Warden that wakes up. |
| **How do I get home?** | Use an Echo Shard on a Soul Block to open a Rift, or step into the portal at a Singer's Portal. |
| **How do I reach high places in the Huskland?** | Step on **Bounce Jelly** or jump on a **Jellyhop**. Bounce Jelly at the bottom of pits and in the Singer's Meadow chasm is your way out. |
| **How do I use the Soul Lifts?** | Jump on one to go up and sneak on one to go down. |
| **Where are the bosses?** | Only in their arenas. Use `/locate structure`, explorer maps or `/sift arena`. |
| **Why is there no Soul Storm?** | Storms unlock at level 50 and never happen in Peaceful. Check `/siftstorm query` or the Almanac. |
| **Why are there no tides?** | Tides do not run in Peaceful, and they can be switched off with `/sifttide turn off`. |
| **Why does my Soul Jar do nothing?** | It only holds creatures you have adopted. Adopt the creature with its treat first. |
| **How do I get bees?** | Place a Sift Hive or Glimmer Nest anywhere, in any dimension: it comes with 3 bees. Glimmer Nests also grow on White Willows and canyon trees in the Sift. |
| **Why don't I see the new terrain or structures?** | Biomes, terrain and structures only change in chunks that have not been generated yet. Explore new areas or start a new world. Updating from 1.4.1 or 1.5.0 keeps existing worlds working, but the new plants, wall plants, Willow trees, green urns, the Singer's Meadow chasm, the rebuilt Singer's Portal, the new islands, Carapace domes, Sift Chests on islands, village orientation, Bounce Jelly pits, nests on trees and the tower fix only appear in newly generated chunks. |

---

## 24. Languages

| Topic | Details |
|---|---|
| **Languages** | The Sift is fully translated into **10 languages**. Every item, block, creature, advancement, message, book page and command message is covered |
| **How to switch** | Options, Language. The Sift follows the language of the game |
| **Mob sounds** | Every Sift creature has its own ambient, hurt and death sounds |

| Language | Code |
|---|---|
| English | `en_us` |
| Spanish | `es_es` |
| French | `fr_fr` |
| German | `de_de` |
| Italian | `it_it` |
| Brazilian Portuguese | `pt_br` |
| Russian | `ru_ru` |
| Simplified Chinese | `zh_cn` |
| Japanese | `ja_jp` |
| Arabic | `ar_sa` |
| Hebrew | `he_il` |

---

### Requirements
| Requirement | Version |
|---|---|
| Minecraft Java | **26.3** |
| Fabric Loader | **0.19.5+** |
| Fabric API | Required |
| Java | 25 |

*This is a fan-made mod inspired by Minecraft Dungeons II. It is not affiliated with or endorsed by Mojang Studios or Microsoft.*

*All ideas, design and direction by **Exnergy**. All code, textures, models, artwork and music in this mod were created with the help of AI tools.*
